decode: proto 304 · 2675 stat syncs · 736 zone events · 976 soldier mappings · 3621153.04s · game 0.7.5.126
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:45 | sector_1 | Axis | 10 | peckish_dart42@psn, FührerKevin, yukinosu, IcyyIc1cles@live, yougraphics |
| 9:05 | sector_2_b | Axis | 14 | yukinosu, sma11mang0, IcyyIc1cles@live, yougraphics |
| 13:51 | sector_3 | Axis | 5 | 40xglllli#15, FührerKevin, yukinosu, IcyyIc1cles@live |
| 20:09 | sector_4_b | Axis | 4 | yukinosu, sma11mang0, IcyyIc1cles@live, yougraphics |
| 23:12 | sector_5 | Axis | 18 | 40xglllli#15, FührerKevin, yukinosu, yougraphics |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.