decode: proto 304 · 2797 stat syncs · 486 zone events · 1031 soldier mappings · 3822315.27s · game 0.7.5.126
Assists are approximate — the replay records a lower assist count than the in-game scoreboard shows; all other columns match the in-game values.
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:41 | sector_1_c | Axis | 5 | Alex_1624, alex12311#1 |
| 13:18 | sector_2_b | Axis | 6 | Alex_1624, alex12311#1, guardado1 |
| 14:55 | sector_3_b | Axis | 5 | Di3eL#1, Trooper406@live, justus_waschheck, guardado1 |
| 20:09 | sector_4_b | Axis | 1 | Trooper406@live |
| 22:16 | sector_5_b | Axis | 7 | Trooper406@live, justus_waschheck, Chilledan, guardado1 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.