All 79,296 Diamond 397 Platinum 1,979 Gold 7,143 Silver 22,266 Bronze 47,511
Main ladder 190,695 Console ladder 79,296Console ladder: @psn/@live players ranked on ALL their games (including matches without PC players), tiers cut within this pool
Every match counts on one of two ladders, decided by the lobby: matches with at least one PC player rate on the Main ladder; matches without PC players (all-console lobbies) rate on the Console ladder only. Console players get two ratings — their Main rating uses only their games with PC players, while their Console rating uses ALL their games (mixed games still inform it, one-way). So a Main-ladder rank is always earned against the PC player pool, and console-only play can never carry anyone up the Main ladder. Tier colors are cut separately within each ladder. Player pages show both ratings, and match lists (home page, player match history) can be filtered by lobby type.
Diamond ≥ 1482 · Platinum ≥ 1140 · Gold ≥ 848 · Silver ≥ 673 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Mr-Kamikaze-666@psn | 2171▲ +0 | 2230 ±30 | Diamond | 271 | 207 | 64 | 76% | 1 | 2230 |
| 2 | Mixam5789@live | 2031▲ +5 | 2108 ±38 | Diamond | 220 | 183 | 37 | 83% | 4 | 2108 |
| 3 | issa_2525@psn | 2030▲ +2 | 2129 ±43 | Diamond | 134 | 123 | 11 | 92% | 0 | 2129 |
| 4 | ChrisHauptmann@psn | 1966▼ -1 | 2028 ±31 | Diamond | 253 | 189 | 64 | 75% | 16 | 2032 |
| 5 | fletched-rock@psn | 1963▼ -0 | 2021 ±29 | Diamond | 395 | 340 | 55 | 86% | 2 | 2022 |
| 6 | W_E_B_demboyz@psn | 1954 | 2013 ±30 | Diamond | 472 | 437 | 35 | 93% | 2 | 2013 |
| 7 | bigfezzy420@psn | 1936▲ +1 | 2047 ±45 | Diamond | 121 | 100 | 21 | 83% | 1 | 2047 |
| 8 | original_tennis4@psn | 1917▲ +3 | 2007 ±40 | Diamond | 146 | 105 | 41 | 72% | 5 | 2017 |
| 9 | KamikazeRage666@psn | 1902▲ +1 | 1993 ±38 | Diamond | 129 | 97 | 32 | 75% | 0 | 1993 |
| 10 | CaptCatrenko@live | 1901▼ -0 | 1954 ±26 | Diamond | 521 | 482 | 39 | 93% | 22 | 1968 |
| 11 | JustinOrtiz004@psn | 1896▲ +2 | 1979 ±42 | Diamond | 235 | 214 | 21 | 91% | 3 | 1986 |
| 12 | kentadoragon@psn | 1891 | 1959 ±34 | Diamond | 340 | 331 | 9 | 97% | 2 | 1959 |
| 13 | FRENCHCLINT@live | 1891▲ +0 | 1953 ±30 | Diamond | 245 | 182 | 63 | 74% | 2 | 1953 |
| 14 | Subject9392@live | 1887▲ +1 | 1973 ±42 | Diamond | 178 | 160 | 18 | 90% | 1 | 1973 |
| 15 | xXLucidDreamsXx-@psn | 1875▲ +0 | 1966 ±42 | Diamond | 146 | 116 | 30 | 79% | 0 | 1966 |
| 16 | Fluffyteddy5@live | 1865▼ -2 | 1962 ±43 | Diamond | 138 | 110 | 28 | 80% | 6 | 1970 |
| 17 | honbo_mp40@psn | 1864▲ +0 | 1938 ±36 | Diamond | 199 | 160 | 39 | 80% | 0 | 1938 |
| 18 | cookies3452_@psn | 1857▲ +1 | 1952 ±42 | Diamond | 140 | 106 | 34 | 76% | 0 | 1952 |
| 19 | HittingTulip136@live | 1857▲ +5 | 1926 ±34 | Diamond | 219 | 159 | 60 | 73% | 1 | 1926 |
| 20 | RpLucc@live | 1856▲ +1 | 1919 ±31 | Diamond | 222 | 164 | 58 | 74% | 0 | 1919 |
| 21 | CaramellGirl262@live | 1837▲ +1 | 1914 ±38 | Diamond | 198 | 175 | 23 | 88% | 0 | 1914 |
| 22 | maverick_2395@psn | 1829▲ +0 | 1913 ±40 | Diamond | 169 | 139 | 30 | 82% | 2 | 1914 |
| 23 | B01001110@live | 1827▲ +0 | 1885 ±29 | Diamond | 281 | 203 | 78 | 72% | 2 | 1885 |
| 24 | BUNNISWAYZE@psn | 1824▲ +0 | 1880 ±28 | Diamond | 317 | 255 | 62 | 80% | 4 | 1880 |
| 25 | TemaStark@psn | 1823▲ +1 | 1882 ±30 | Diamond | 341 | 269 | 72 | 79% | 2 | 1888 |
ranked by Rating = skill − 2×uncertainty (μ−2σ) plus recent form (how your last 20 matches graded vs the ladder average — playing a lot can't outrank playing well; scaled in over your first 100 games), then experience-adjusted: your rating is shrunk toward the ladder average until you have enough games to have proven it (~half your edge counts by 20 games, most by ~50, nearly all by ~100). So a strong run over a handful of matches ranks below established players until earned. Tiers and the bounds above are on Rating too, so tier always matches rank. Elo is the raw skill estimate μ ± σ before the experience adjustment. Ratings come from a Glicko-style engine blending team result with in-match performance vs the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins. Only matches with a decoded winner are rated. Full formula & pseudocode →
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions or corrections? rollcallstats [at] gmail.com.