Matches with at least one PC player rate on the Main ladder; all-console lobbies rate on the Console ladder only, so a Main-ladder rank is always earned against the PC player pool. Console players carry both ratings — player pages show each, and match lists (home page, player match history) can be filtered by lobby type. Full explanation →
Diamond ≥ 1677 · Platinum ≥ 1308 · Gold ≥ 934 · Silver ≥ 706 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | MichaT3012 | 706▼ -1 | 665 ±130 | Bronze | 10 | 2 | 8 | 20% | 7 | 1000 |
| 2 | Stift112 | 706▼ -4 | 703 ±149 | Bronze | 10 | 4 | 6 | 40% | 0 | 1000 |
| 3 | AdamJN | 706▲ +46 | 693 ±144 | Bronze | 10 | 10 | 0 | 100% | 0 | 1000 |
| 4 | Rolis112#1 | 706▼ -18 | 671 ±133 | Bronze | 10 | 5 | 5 | 50% | 0 | 1100 |
| 5 | mr-sheep1985@psn | 706▼ -52 | 667 ±131 | Bronze | 10 | 3 | 7 | 30% | 1 | 1096 |
| 6 | Rimmonelo#1 | 706▲ +3 | 740 ±127 | Bronze | 13 | 5 | 8 | 38% | 0 | 1000 |
| 7 | 420xano | 706▼ -32 | 763 ±138 | Bronze | 13 | 7 | 6 | 54% | 0 | 1038 |
| 8 | Valichta1m | 706▲ +3 | 756 ±103 | Bronze | 17 | 7 | 10 | 41% | 0 | 1010 |
| 9 | Abdulrehman_Razz | 706▼ -47 | 747 ±105 | Bronze | 16 | 6 | 10 | 38% | 5 | 1103 |
| 10 | l_shootter10 | 706▼ -11 | 769 ±116 | Bronze | 16 | 10 | 6 | 62% | 0 | 1035 |
| 11 | Feindfolio | 706▼ -4 | 797 ±104 | Bronze | 21 | 7 | 14 | 33% | 1 | 1000 |
| 12 | StukaPilot00 | 706▲ +2 | 784 ±40 | Bronze | 141 | 82 | 59 | 58% | 2 | 1014 |
| 13 | itzdylly7312@live | 706▼ -130 | 768 ±165 | Bronze | 11 | 5 | 6 | 45% | 0 | 1000 |
| 14 | PanzerFaust#9 | 706▼ -98 | 726 ±144 | Bronze | 11 | 5 | 6 | 45% | 1 | 1000 |
| 15 | Jankfoods | 706▼ -14 | 804 ±104 | Bronze | 22 | 14 | 8 | 64% | 0 | 1100 |
| 16 | -Xaker_ | 706▲ +0 | 804 ±52 | Bronze | 88 | 45 | 43 | 51% | 5 | 1008 |
| 17 | Niv13m | 706▲ +4 | 810 ±59 | Bronze | 67 | 44 | 23 | 66% | 6 | 1000 |
| 18 | OMNew | 706▲ +20 | 815 ±176 | Bronze | 12 | 1 | 11 | 8% | 0 | 1000 |
| 19 | lukaholod24 | 706▼ -3 | 807 ±96 | Bronze | 25 | 15 | 10 | 60% | 2 | 1023 |
| 20 | сухарiк_chan | 706▼ -6 | 784 ±85 | Bronze | 25 | 10 | 15 | 40% | 1 | 1000 |
| 21 | LeroyMerlin | 706▼ -48 | 761 ±119 | Bronze | 15 | 7 | 8 | 47% | 2 | 1000 |
| 22 | Luuki13 | 706▲ +3 | 774 ±34 | Bronze | 221 | 91 | 130 | 41% | 1 | 1195 |
| 23 | nameisbrianlau | 706 | 790 ±43 | Bronze | 122 | 53 | 69 | 43% | 2 | 1164 |
| 24 | Frederick_Wolf | 706▼ -63 | 678 ±137 | Bronze | 10 | 2 | 8 | 20% | 4 | 1100 |
| 25 | nooby1000 | 706▼ -34 | 687 ±141 | Bronze | 10 | 4 | 6 | 40% | 2 | 1000 |
Rating = skill − 2×uncertainty (μ−2σ), plus recent form — how your last 20 matches graded against the ladder average, so playing a lot can't outrank playing well. Form scales in over your first 100 games.
That total is then experience-adjusted: shrunk toward the ladder average until you have the games to prove it — about half your edge counts by 20 games, most by 50, nearly all by 100. A strong run over a handful of matches ranks below established players until it is earned. Tiers and the bounds above use Rating too, so tier always matches rank.
Elo is the raw skill estimate μ ± σ, before that adjustment. It comes from a Glicko-style engine blending the team result with your in-match performance against the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins, and only matches with a decoded winner are rated. Full formula & pseudocode →