Matches with at least one PC player rate on the Main ladder; all-console lobbies rate on the Console ladder only, so a Main-ladder rank is always earned against the PC player pool. Console players carry both ratings — player pages show each, and match lists (home page, player match history) can be filtered by lobby type. Full explanation →
Diamond ≥ 1677 · Platinum ≥ 1308 · Gold ≥ 934 · Silver ≥ 706 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 7inchupmyass | 2405▲ +1 | 2469 ±32 | Diamond | 384 | 347 | 37 | 90% | 0 | 2469 |
| 2 | БaбкaТеppоpисткa | 2343▲ +2 | 2394 ±26 | Diamond | 1,797 | 1,683 | 114 | 94% | 1 | 2394 |
| 3 | RonDonDonka | 2318 | 2370 ±26 | Diamond | 1,407 | 1,272 | 135 | 90% | 3 | 2370 |
| 4 | S13aNNiu | 2316▲ +0 | 2368 ±26 | Diamond | 734 | 563 | 171 | 77% | 8 | 2368 |
| 5 | Mixam5789@live | 2266 | 2318 ±26 | Diamond | 934 | 808 | 126 | 87% | 14 | 2318 |
| 6 | runrabbitrun | 2238▲ +0 | 2289 ±26 | Diamond | 1,372 | 1,063 | 309 | 77% | 4 | 2289 |
| 7 | FrankiePUK | 2235▲ +1 | 2289 ±27 | Diamond | 379 | 297 | 82 | 78% | 0 | 2289 |
| 8 | 왕감자 | 2210▲ +1 | 2268 ±29 | Diamond | 371 | 331 | 40 | 89% | 4 | 2268 |
| 9 | attcainus | 2209▼ -0 | 2264 ±28 | Diamond | 458 | 379 | 79 | 83% | 0 | 2264 |
| 10 | Leoni4play | 2209▲ +1 | 2260 ±26 | Diamond | 1,031 | 705 | 326 | 68% | 3 | 2264 |
| 11 | __Artemii__ | 2206▲ +3 | 2264 ±29 | Diamond | 405 | 372 | 33 | 92% | 17 | 2264 |
| 12 | JustAndreiii | 2202▲ +1 | 2266 ±32 | Diamond | 415 | 376 | 39 | 91% | 2 | 2266 |
| 13 | 臭すぎ爺は他界しました | 2199▲ +2 | 2251 ±26 | Diamond | 753 | 687 | 66 | 91% | 1 | 2251 |
| 14 | Honey_Sister | 2197▼ -0 | 2258 ±30 | Diamond | 377 | 324 | 53 | 86% | 5 | 2258 |
| 15 | intikam47 | 2194▲ +0 | 2245 ±26 | Diamond | 1,054 | 950 | 104 | 90% | 15 | 2247 |
| 16 | 十CBO十ТУБЕРКУЛЁЗ | 2188▼ -2 | 2239 ±26 | Diamond | 620 | 578 | 42 | 93% | 4 | 2241 |
| 17 | WildSneg | 2180▲ +3 | 2232 ±26 | Diamond | 877 | 806 | 71 | 92% | 3 | 2232 |
| 18 | PK32 | 2179 | 2231 ±26 | Diamond | 2,454 | 1,981 | 473 | 81% | 12 | 2231 |
| 19 | puny_mottch | 2176▼ -0 | 2228 ±26 | Diamond | 1,377 | 1,068 | 309 | 78% | 82 | 2228 |
| 20 | 金枪老汉爱推车 | 2175▼ -1 | 2227 ±26 | Diamond | 1,383 | 1,196 | 187 | 86% | 31 | 2230 |
| 21 | Jorge996 | 2175▲ +0 | 2226 ±26 | Diamond | 949 | 757 | 192 | 80% | 8 | 2226 |
| 22 | -private_spira- | 2168 | 2224 ±28 | Diamond | 354 | 273 | 81 | 77% | 3 | 2224 |
| 23 | RyzerTech | 2165▲ +3 | 2220 ±27 | Diamond | 390 | 305 | 85 | 78% | 0 | 2220 |
| 24 | Tomboy_Enjoyer69 | 2155▲ +0 | 2220 ±32 | Diamond | 282 | 239 | 43 | 85% | 14 | 2220 |
| 25 | 北德玄駒 | 2154▲ +0 | 2214 ±30 | Diamond | 435 | 370 | 65 | 85% | 0 | 2215 |
Rating = skill − 2×uncertainty (μ−2σ), plus recent form — how your last 20 matches graded against the ladder average, so playing a lot can't outrank playing well. Form scales in over your first 100 games.
That total is then experience-adjusted: shrunk toward the ladder average until you have the games to prove it — about half your edge counts by 20 games, most by 50, nearly all by 100. A strong run over a handful of matches ranks below established players until it is earned. Tiers and the bounds above use Rating too, so tier always matches rank.
Elo is the raw skill estimate μ ± σ, before that adjustment. It comes from a Glicko-style engine blending the team result with your in-match performance against the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins, and only matches with a decoded winner are rated. Full formula & pseudocode →