Matches with at least one PC player rate on the Main ladder; all-console lobbies rate on the Console ladder only, so a Main-ladder rank is always earned against the PC player pool. Console players carry both ratings — player pages show each, and match lists (home page, player match history) can be filtered by lobby type. Full explanation →
Diamond ≥ 1678 · Platinum ≥ 1308 · Gold ≥ 934 · Silver ≥ 705 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 太簇一 | 1308▼ -3 | 1384 ±38 | Gold | 196 | 132 | 64 | 67% | 0 | 1389 |
| 2 | Kaylo | 1308▼ -4 | 1396 ±42 | Gold | 136 | 74 | 62 | 54% | 1 | 1403 |
| 3 | MILE__ | 1308▼ -5 | 1451 ±52 | Gold | 78 | 60 | 18 | 77% | 14 | 1494 |
| 4 | mingjai | 1308▲ +5 | 1390 ±39 | Gold | 149 | 88 | 61 | 59% | 3 | 1390 |
| 5 | Canadian_Spy__No | 1308▼ -1 | 1377 ±34 | Gold | 205 | 117 | 88 | 57% | 0 | 1380 |
| 6 | Igloo_Rose | 1308▲ +1 | 1380 ±36 | Gold | 204 | 134 | 70 | 66% | 2 | 1382 |
| 7 | Hall0Rn | 1308▲ +1 | 1373 ±33 | Gold | 217 | 124 | 93 | 57% | 0 | 1375 |
| 8 | aGrEsOr | 1308▲ +10 | 1409 ±46 | Gold | 119 | 62 | 57 | 52% | 3 | 1409 |
| 9 | 九天一 | 1308▲ +2 | 1384 ±37 | Gold | 177 | 103 | 74 | 58% | 2 | 1384 |
| 10 | obukazu426@psn | 1308▲ +0 | 1469 ±58 | Gold | 73 | 57 | 16 | 78% | 1 | 1471 |
| 11 | ExE-CyberTHorns | 1308▼ -2 | 1408 ±46 | Gold | 124 | 89 | 35 | 72% | 3 | 1438 |
| 12 | Kingmakuh | 1308▲ +4 | 1441 ±52 | Gold | 85 | 62 | 23 | 73% | 1 | 1470 |
| 13 | 就喜欢打狙 | 1308▲ +0 | 1365 ±29 | Gold | 336 | 293 | 43 | 87% | 7 | 1365 |
| 14 | Fentooon | 1308▲ +0 | 1483 ±59 | Gold | 67 | 42 | 25 | 63% | 3 | 1490 |
| 15 | Krispie_223 | 1308▼ -1 | 1448 ±55 | Gold | 84 | 53 | 31 | 63% | 5 | 1450 |
| 16 | АртёмЧермет | 1308▲ +3 | 1436 ±53 | Gold | 93 | 60 | 33 | 65% | 1 | 1436 |
| 17 | JIKAZ | 1308 | 1384 ±38 | Gold | 170 | 95 | 75 | 56% | 11 | 1396 |
| 18 | Letmewin_ | 1308▲ +11 | 1439 ±52 | Gold | 89 | 54 | 35 | 61% | 0 | 1439 |
| 19 | purganpaz | 1308▼ -1 | 1390 ±40 | Gold | 163 | 99 | 64 | 61% | 8 | 1393 |
| 20 | naHku_B_TaHke_38 | 1308▲ +4 | 1468 ±58 | Gold | 74 | 53 | 21 | 72% | 4 | 1468 |
| 21 | 09kyril | 1308▼ -1 | 1386 ±38 | Gold | 167 | 94 | 73 | 56% | 0 | 1399 |
| 22 | USSR_Wellmax62 | 1308▲ +0 | 1559 ±74 | Gold | 52 | 46 | 6 | 88% | 1 | 1559 |
| 23 | JohnBazilone | 1308▲ +1 | 1449 ±54 | Gold | 83 | 54 | 29 | 65% | 6 | 1449 |
| 24 | SgtFemin | 1307▲ +1 | 1418 ±50 | Gold | 112 | 76 | 36 | 68% | 3 | 1418 |
| 25 | TheOnlyRenuo | 1307▲ +0 | 1475 ±59 | Gold | 71 | 38 | 33 | 54% | 0 | 1475 |
Rating = skill − 2×uncertainty (μ−2σ), plus recent form — how your last 20 matches graded against the ladder average, so playing a lot can't outrank playing well. Form scales in over your first 100 games.
That total is then experience-adjusted: shrunk toward the ladder average until you have the games to prove it — about half your edge counts by 20 games, most by 50, nearly all by 100. A strong run over a handful of matches ranks below established players until it is earned. Tiers and the bounds above use Rating too, so tier always matches rank.
Elo is the raw skill estimate μ ± σ, before that adjustment. It comes from a Glicko-style engine blending the team result with your in-match performance against the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins, and only matches with a decoded winner are rated. Full formula & pseudocode →