Matches with at least one PC player rate on the Main ladder; all-console lobbies rate on the Console ladder only, so a Main-ladder rank is always earned against the PC player pool. Console players carry both ratings — player pages show each, and match lists (home page, player match history) can be filtered by lobby type. Full explanation →
Diamond ≥ 1678 · Platinum ≥ 1308 · Gold ≥ 934 · Silver ≥ 705 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | sanisan#3 | 1678▲ +1 | 1768 ±42 | Platinum | 150 | 109 | 41 | 73% | 1 | 1768 |
| 2 | 只因只因Bond | 1678▼ -2 | 1753 ±36 | Platinum | 180 | 122 | 58 | 68% | 1 | 1754 |
| 3 | АндрюхаРФ | 1678▼ -0 | 1738 ±30 | Platinum | 287 | 178 | 109 | 62% | 2 | 1744 |
| 4 | BlackBart2026 | 1678▲ +0 | 1739 ±30 | Platinum | 276 | 175 | 101 | 63% | 1 | 1742 |
| 5 | Snegowik#3 | 1678▼ -4 | 1744 ±33 | Platinum | 250 | 198 | 52 | 79% | 4 | 1749 |
| 6 | drentel | 1678▲ +2 | 1740 ±31 | Platinum | 255 | 184 | 71 | 72% | 1 | 1740 |
| 7 | 站在草原望北京的留学生战神朱祁镇 | 1677▲ +1 | 1729 ±26 | Platinum | 536 | 365 | 171 | 68% | 3 | 1729 |
| 8 | DomWick | 1677▲ +1 | 1748 ±35 | Platinum | 229 | 157 | 72 | 69% | 1 | 1748 |
| 9 | fishofnorth | 1677▼ -0 | 1742 ±32 | Platinum | 264 | 179 | 85 | 68% | 2 | 1742 |
| 10 | marbu2525 | 1677▼ -0 | 1729 ±26 | Platinum | 412 | 275 | 137 | 67% | 19 | 1729 |
| 11 | leDuck | 1677▲ +1 | 1757 ±39 | Platinum | 177 | 126 | 51 | 71% | 1 | 1757 |
| 12 | facil12 | 1677▲ +0 | 1729 ±26 | Platinum | 421 | 280 | 141 | 67% | 13 | 1729 |
| 13 | OBITL | 1677▲ +4 | 1754 ±38 | Platinum | 190 | 119 | 71 | 63% | 17 | 1754 |
| 14 | Ryanprea | 1677▼ -0 | 1740 ±31 | Platinum | 265 | 159 | 106 | 60% | 13 | 1740 |
| 15 | Remark_Fox | 1677 | 1734 ±28 | Platinum | 336 | 217 | 119 | 65% | 3 | 1734 |
| 16 | beyours | 1677▼ -0 | 1728 ±26 | Platinum | 691 | 521 | 170 | 75% | 4 | 1732 |
| 17 | Team_Spectator | 1676▲ +21 | 1888 ±62 | Platinum | 71 | 57 | 14 | 80% | 0 | 1888 |
| 18 | -XAHTEP- | 1676▼ -1 | 1742 ±33 | Platinum | 221 | 146 | 75 | 66% | 0 | 1744 |
| 19 | -Oreo | 1676▲ +5 | 1773 ±43 | Platinum | 131 | 83 | 48 | 63% | 2 | 1773 |
| 20 | har101 | 1676▼ -1 | 1745 ±34 | Platinum | 204 | 140 | 64 | 69% | 1 | 1752 |
| 21 | KiselevDmitriy | 1676▲ +1 | 1751 ±37 | Platinum | 188 | 128 | 60 | 68% | 2 | 1751 |
| 22 | Kadabr_MC1 | 1676▲ +0 | 1742 ±32 | Platinum | 226 | 140 | 86 | 62% | 1 | 1742 |
| 23 | MacGroggy | 1676▲ +2 | 1763 ±40 | Platinum | 151 | 89 | 62 | 59% | 1 | 1763 |
| 24 | fkdhfJSVBF | 1676▼ -3 | 1736 ±30 | Platinum | 277 | 188 | 89 | 68% | 10 | 1739 |
| 25 | JUJUSS | 1676▲ +2 | 1834 ±56 | Platinum | 89 | 71 | 18 | 80% | 1 | 1834 |
Rating = skill − 2×uncertainty (μ−2σ), plus recent form — how your last 20 matches graded against the ladder average, so playing a lot can't outrank playing well. Form scales in over your first 100 games.
That total is then experience-adjusted: shrunk toward the ladder average until you have the games to prove it — about half your edge counts by 20 games, most by 50, nearly all by 100. A strong run over a handful of matches ranks below established players until it is earned. Tiers and the bounds above use Rating too, so tier always matches rank.
Elo is the raw skill estimate μ ± σ, before that adjustment. It comes from a Glicko-style engine blending the team result with your in-match performance against the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins, and only matches with a decoded winner are rated. Full formula & pseudocode →