Matches with at least one PC player rate on the Main ladder; all-console lobbies rate on the Console ladder only, so a Main-ladder rank is always earned against the PC player pool. Console players carry both ratings — player pages show each, and match lists (home page, player match history) can be filtered by lobby type. Full explanation →
Diamond ≥ 1677 · Platinum ≥ 1308 · Gold ≥ 934 · Silver ≥ 706 · Bronze
| # | Player | Rating ▼ | Elo | Tier | Rated | W | L | Win % | Deserted | Peak |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Ryanprea | 1677▼ -0 | 1740 ±31 | Platinum | 265 | 159 | 106 | 60% | 13 | 1740 |
| 2 | Remark_Fox | 1677 | 1734 ±28 | Platinum | 336 | 217 | 119 | 65% | 3 | 1734 |
| 3 | beyours | 1677▼ -0 | 1728 ±26 | Platinum | 691 | 521 | 170 | 75% | 4 | 1732 |
| 4 | Team_Spectator | 1676▲ +21 | 1888 ±62 | Platinum | 71 | 57 | 14 | 80% | 0 | 1888 |
| 5 | -XAHTEP- | 1676▼ -1 | 1742 ±33 | Platinum | 221 | 146 | 75 | 66% | 0 | 1744 |
| 6 | -Oreo | 1676▲ +5 | 1773 ±43 | Platinum | 131 | 83 | 48 | 63% | 2 | 1773 |
| 7 | har101 | 1676▼ -1 | 1745 ±34 | Platinum | 204 | 140 | 64 | 69% | 1 | 1752 |
| 8 | KiselevDmitriy | 1676▲ +1 | 1751 ±37 | Platinum | 188 | 128 | 60 | 68% | 2 | 1751 |
| 9 | Kadabr_MC1 | 1676▲ +0 | 1742 ±32 | Platinum | 226 | 140 | 86 | 62% | 1 | 1742 |
| 10 | MacGroggy | 1676▲ +2 | 1763 ±40 | Platinum | 151 | 89 | 62 | 59% | 1 | 1763 |
| 11 | fkdhfJSVBF | 1676▼ -3 | 1736 ±30 | Platinum | 277 | 188 | 89 | 68% | 10 | 1739 |
| 12 | JUJUSS | 1676▲ +2 | 1834 ±56 | Platinum | 89 | 71 | 18 | 80% | 1 | 1834 |
| 13 | Doc_ho | 1676▲ +0 | 1751 ±37 | Platinum | 195 | 116 | 79 | 59% | 2 | 1753 |
| 14 | dawido#2 | 1676 | 1728 ±26 | Platinum | 448 | 308 | 140 | 69% | 12 | 1734 |
| 15 | mrpetrock | 1676▲ +2 | 1728 ±26 | Platinum | 355 | 239 | 116 | 67% | 5 | 1728 |
| 16 | _H-G_Maoul | 1676▲ +2 | 1778 ±45 | Platinum | 129 | 83 | 46 | 64% | 2 | 1778 |
| 17 | CZ5_Cronlord | 1676▲ +0 | 1734 ±29 | Platinum | 369 | 312 | 57 | 85% | 3 | 1734 |
| 18 | MagnumFrost | 1676▲ +2 | 1771 ±44 | Platinum | 140 | 108 | 32 | 77% | 0 | 1771 |
| 19 | DontOverCookMe | 1675▲ +5 | 1770 ±42 | Platinum | 132 | 81 | 51 | 61% | 0 | 1770 |
| 20 | dgweisii | 1675▲ +2 | 1739 ±32 | Platinum | 255 | 224 | 31 | 88% | 17 | 1739 |
| 21 | Satanictyler | 1675▲ +4 | 1736 ±30 | Platinum | 273 | 200 | 73 | 73% | 1 | 1736 |
| 22 | Hibana_Oh_Nana | 1675▲ +6 | 1769 ±43 | Platinum | 140 | 102 | 38 | 73% | 3 | 1769 |
| 23 | SussyJay | 1675▲ +0 | 1800 ±50 | Platinum | 107 | 79 | 28 | 74% | 6 | 1800 |
| 24 | FO_CO_MIND | 1675▲ +2 | 1778 ±44 | Platinum | 122 | 84 | 38 | 69% | 0 | 1778 |
| 25 | DerMickhausy | 1675▲ +2 | 1754 ±38 | Platinum | 170 | 115 | 55 | 68% | 2 | 1755 |
Rating = skill − 2×uncertainty (μ−2σ), plus recent form — how your last 20 matches graded against the ladder average, so playing a lot can't outrank playing well. Form scales in over your first 100 games.
That total is then experience-adjusted: shrunk toward the ladder average until you have the games to prove it — about half your edge counts by 20 games, most by 50, nearly all by 100. A strong run over a handful of matches ranks below established players until it is earned. Tiers and the bounds above use Rating too, so tier always matches rank.
Elo is the raw skill estimate μ ± σ, before that adjustment. It comes from a Glicko-style engine blending the team result with your in-match performance against the lobby; everyone starts at 1000. Deserting counts as a loss even when your team wins, and only matches with a decoded winner are rated. Full formula & pseudocode →