decode: proto 302 · 2083 stat syncs · 756 zone events · 847 soldier mappings · 5.09s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Pina_Colada4life@psn | 815▼ -185 | 39 | 15 | 16 | 0 | 3 | 3.00 | 1 | 8530 |
| MurderAtLarge@psn | 934▼ -66 | 47 | 30 | 3 | 6 | 3 | 3.13 | 0 | 4835 |
| BigBillDoyle69@live | 871▼ -129 | 60 | 28 | 0 | 0 | 8 | 0.94 | 0 | 3265 |
| egg_lord8029@psn ✗ | 650▼ -200 | 44 | 36 | 1 | 0 | 4 | 1.83 | 0 | 3190 |
| cplvimy47@live | 872▼ -128 | 31 | 20 | 1 | 18 | 7 | 0.91 | 0 | 2770 |
| pyrex989@psn ✗ | 650▼ -200 | 21 | 10 | 0 | 0 | 5 | 0.88 | 1 | 1520 |
| serenatroba (AI) | — | 6 | 4 | 0 | 18 | 4 | 0.25 | 0 | 1388 |
| 4oewdoy3q (AI) | — | 14 | 7 | 1 | 4 | 10 | 0.25 | 1 | 1329 |
| tvsjack (AI) | — | 21 | 13 | 0 | 2 | 12 | 0.30 | 0 | 1304 |
| burma18 (AI) | — | 21 | 15 | 0 | 2 | 14 | 0.26 | 0 | 1224 |
| Sam63529 (AI) | — | 15 | 15 | 0 | 0 | 6 | 0.48 | 0 | 1045 |
| Droba11689 (AI) | — | 7 | 6 | 0 | 10 | 4 | 0.28 | 0 | 924 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DJ-_-tone21@psn | 1172▲ +172 | 110 | 0 | 3 | 2 | 5 | 4.40 | 0 | 5568 |
| KingDaviano@live | 1152▲ +152 | 117 | 7 | 0 | 12 | 5 | 2.60 | 0 | 4323 |
| ASSASSINS_OF_NY@psn | 1080▲ +80 | 35 | 2 | 5 | 2 | 7 | 1.25 | 0 | 3853 |
| Mrseagull9299@live | 950▼ -50 | 61 | 17 | 1 | 0 | 9 | 1.52 | 0 | 3090 |
| U4CeMe2KillU@psn | 999▼ -1 | 55 | 8 | 0 | 16 | 9 | 1.49 | 0 | 2832 |
| GoLeBla96880 (AI) | — | 16 | 10 | 0 | 2 | 6 | 0.53 | 0 | 1198 |
| senman1106 (AI) | — | 17 | 9 | 0 | 8 | 6 | 0.52 | 0 | 1186 |
| garagingstike (AI) | — | 16 | 4 | 0 | 6 | 5 | 0.53 | 0 | 944 |
| wwe345nfzj (AI) | — | 15 | 9 | 0 | 4 | 6 | 0.42 | 0 | 914 |
| ParalIts (AI) | — | 7 | 2 | 0 | 0 | 7 | 0.21 | 0 | 338 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:27 | sector_1 | Team 1 | 10 | Pina_Colada4life@psn, pyrex989@psn, 4oewdoy3q |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.