submachine gunType 100 SMG (early)
BR 2·Japan·items/type_100_smg_early
Caliber8 mm
Hit power5.66.72
Damage by distance
| 10m | 50m | 100m | 150m | 200m | 300m | 500m |
|---|
| 5.66.72 | 4.315.17 | 3.253.9 | 2.83.36 | 2.633.16 | 2.462.96 | 2.242.69 |
Bullet speed350 m/sec
Rate of fire per minute700 shots/min805 shots/min
Reload time2.4 sec2.16 sec
Reload time (partial)1.9 sec
Vertical recoil25.5623
Horizontal recoil10.44
Recoil direction0.34
Recoil vertical share71 %
ADS speed75 %
Recoil control75 %
Prone recoil65 %
Magazine30
Weight4.22 kg
Cartridge weight11.2 grams
Firing modesfull_auto
Shots deviation7059.5
Not shown in game — engine values
Recoil amount0.04
Shot frequency (shots/sec)11.67
Sight distance0.05
Deviation recovery (extra)0.2
Max deviation18
Deviation: movement increase0, 13
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.06, 0.45
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.7
Bullet typeball
Effective distance (m)150
Hit power mult5.6
Bullet mass (kg)0.01
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits to 28.6m · 3 hits to 95.9m · 4 hits beyond2 hits to 56.8m · 3 hits to 156.6m · 4 hits beyond
One-shot headshotto 10mto 50m
Time to kill (by range, s)10m: 0.09, 50m: 0.17, 100m: 0.26, 200m: 0.2610m: 0.07, 50m: 0.07, 100m: 0.15, 200m: 0.22
Time to kill (with bullet flight at muzzle speed, s)10m: 0.11, 50m: 0.31, 100m: 0.54, 200m: 0.8310m: 0.1, 50m: 0.22, 100m: 0.43, 200m: 0.8
Damage per second65.3490.16
Kills per magazine15
Magazine dump (s)2.572.24
Sustained DPS (with reload)33.7945.86
SpreadBase spread is 1.1× tighter than the median of 147 SMGs: 29 are tighter, 108 wider.
Roll Call dataKills7,394,415
Users98,503
Matches seen453,825
BR 1 matches3
BR 2 matches18,845
BR 3 matches116,761
BR 4 matches18,859
BR 5 matches20,173