decode: proto 302 · 3400 stat syncs · 1212 zone events · 1127 soldier mappings · 5.7s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Takosan#1 | 1179▲ +179 | 220 | 98 | 0 | 2 | 3 | 11.00 | 0 | 10793 |
| Rhainlab | 1115▲ +115 | 126 | 89 | 1 | 2 | 9 | 2.68 | 0 | 9195 |
| Angel_20004 | 909▼ -91 | 78 | 23 | 4 | 0 | 8 | 2.60 | 0 | 4375 |
| BRUSPIDAN32698 (AI) | — | 27 | 13 | 0 | 30 | 8 | 0.61 | 1 | 3884 |
| bakydgh (AI) | — | 22 | 12 | 1 | 38 | 11 | 0.35 | 0 | 2909 |
| virus4496 | 878▼ -122 | 38 | 9 | 1 | 0 | 7 | 1.15 | 0 | 2565 |
| j116751 (AI) | — | 29 | 15 | 1 | 10 | 9 | 0.58 | 0 | 2564 |
| rondissi210250 (AI) | — | 32 | 12 | 0 | 0 | 9 | 0.68 | 1 | 2484 |
| Gageto (AI) | — | 15 | 8 | 0 | 0 | 11 | 0.28 | 0 | 1929 |
| CHSKL (AI) | — | 20 | 8 | 0 | 0 | 14 | 0.26 | 0 | 1629 |
| SminhtAI (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 裕仁跪舔麦克阿瑟 | 1104▲ +104 | 115 | 23 | 6 | 4 | 5 | 3.83 | 0 | 6207 |
| triadic_agency0@psn | 895▼ -105 | 99 | 36 | 0 | 5 | 9 | 1.98 | 0 | 4942 |
| ShadowDW2 | 921▼ -79 | 72 | 38 | 4 | 1 | 3 | 4.24 | 0 | 4749 |
| PorticidaPan (AI) | — | 27 | 13 | 0 | 28 | 13 | 0.36 | 1 | 3623 |
| Lagis (AI) | — | 24 | 12 | 0 | 20 | 16 | 0.26 | 0 | 2654 |
| margandiburnut (AI) | — | 28 | 16 | 0 | 0 | 12 | 0.44 | 0 | 2215 |
| icejoeler67009 (AI) | — | 27 | 15 | 0 | 4 | 13 | 0.37 | 0 | 2069 |
| deniseros (AI) | — | 26 | 8 | 0 | 0 | 12 | 0.39 | 1 | 1895 |
| sopgame178 (AI) | — | 18 | 10 | 0 | 4 | 14 | 0.24 | 0 | 1749 |
| Wayel2113 (AI) | — | 19 | 8 | 0 | 6 | 14 | 0.22 | 0 | 1698 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:34 | sector_3_b | Team 1 | 4 | BRUSPIDAN32698, rondissi210250 |
| 8:10 | sector_4_a | Team 2 | 3 | deniseros, PorticidaPan |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.