decode: proto 302 · 1723 stat syncs · 554 zone events · 774 soldier mappings · 2.23s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Honorablechip@psn | 1153▲ +153 | 156 | 132 | 0 | 0 | 0 | 39.00 | 0 | 10880 |
| DaBiggestBird01@psn | 932▼ -68 | 127 | 84 | 0 | 0 | 7 | 3.34 | 0 | 7143 |
| orthagai (AI) | — | 36 | 22 | 0 | 14 | 4 | 1.38 | 0 | 2264 |
| HotMongyan (AI) | — | 34 | 26 | 0 | 0 | 3 | 1.70 | 0 | 1904 |
| Toutsuas22878 (AI) | — | 26 | 19 | 0 | 8 | 5 | 1.04 | 0 | 1789 |
| sananachinth (AI) | — | 28 | 26 | 0 | 0 | 4 | 1.40 | 0 | 1700 |
| blackstormepa (AI) | — | 29 | 19 | 1 | 0 | 5 | 1.21 | 0 | 1650 |
| Terren (AI) | — | 22 | 22 | 1 | 0 | 5 | 0.88 | 0 | 1614 |
| Kileathy (AI) | — | 22 | 16 | 0 | 0 | 5 | 0.73 | 0 | 1110 |
| Memezoni (AI) | — | 17 | 16 | 0 | 0 | 4 | 0.65 | 0 | 1090 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sovilycr (AI) | — | 21 | 19 | 0 | 34 | 9 | 0.43 | 0 | 2494 |
| fyrejonya (AI) | — | 25 | 11 | 1 | 30 | 8 | 0.48 | 0 | 2404 |
| BigEvil (AI) | — | 27 | 19 | 0 | 24 | 11 | 0.41 | 0 | 2224 |
| David-ElVader@psn | 882▼ -118 | 42 | 17 | 0 | 3 | 3 | 2.80 | 0 | 2144 |
| BOBBARTHINE (AI) | — | 28 | 25 | 0 | 4 | 8 | 0.62 | 0 | 1774 |
| nont11623 (AI) | — | 11 | 8 | 1 | 22 | 8 | 0.21 | 0 | 1504 |
| imsilveran (AI) | — | 28 | 14 | 1 | 0 | 9 | 0.50 | 0 | 1420 |
| behza19296 (AI) | — | 22 | 15 | 0 | 0 | 11 | 0.32 | 0 | 1185 |
| lord9404 (AI) | — | 14 | 10 | 0 | 0 | 11 | 0.24 | 0 | 795 |
| StormMineKay (AI) | — | 10 | 5 | 0 | 0 | 6 | 0.27 | 0 | 530 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.