decode: proto 302 · 2445 stat syncs · 456 zone events · 959 soldier mappings · 7.56s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| VietNam_Solider | 1241▲ +241 | 120 | 8 | 7 | 0 | 11 | 3.24 | 0 | 6160 |
| xtlddj | 1240▲ +240 | 105 | 6 | 1 | 40 | 9 | 1.62 | 0 | 6037 |
| SpearminTT | 1108▲ +108 | 65 | 21 | 1 | 0 | 6 | 2.10 | 0 | 3369 |
| a816236 | 1097▲ +97 | 39 | 16 | 5 | 4 | 10 | 0.70 | 0 | 3293 |
| britishdday | 1156▲ +156 | 50 | 19 | 2 | 0 | 8 | 1.14 | 0 | 3085 |
| SgtNickAfton | 966▼ -34 | 23 | 6 | 0 | 59 | 5 | 0.70 | 0 | 2803 |
| PYROKILL643@live | 934▼ -66 | 21 | 10 | 0 | 0 | 12 | 0.39 | 0 | 1230 |
| AtixehXD@live ✗ | 702▼ -148 | 21 | 3 | 0 | 3 | 6 | 0.57 | 0 | 1090 |
| ConnorDiez@live | 939▼ -61 | 19 | 7 | 0 | 0 | 7 | 0.86 | 0 | 1082 |
| elhotweels122 ✗ | 702▼ -148 | 13 | 3 | 0 | 0 | 6 | 0.59 | 0 | 765 |
| caddiadanisere (AI) | — | 3 | 0 | 0 | 0 | 5 | 0.12 | 0 | 90 |
| sisherss26165 (AI) | — | 1 | 0 | 0 | 0 | 1 | 0.14 | 0 | 54 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DuckLewis | 1056▲ +56 | 73 | 43 | 3 | 35 | 12 | 0.97 | 0 | 5738 |
| DiasNublados | 1069▲ +69 | 77 | 40 | 2 | 0 | 10 | 1.48 | 1 | 4803 |
| Delkota_56@psn | 885▼ -115 | 28 | 10 | 4 | 32 | 11 | 0.43 | 0 | 4304 |
| HeinzeBeanze | 797▼ -203 | 54 | 26 | 1 | 1 | 12 | 0.92 | 0 | 2982 |
| happyrondays ✗ | 609▼ -241 | 45 | 29 | 1 | 0 | 4 | 2.14 | 0 | 2965 |
| Slavonow | 981▼ -19 | 37 | 24 | 1 | 19 | 11 | 0.90 | 0 | 2558 |
| AKEVINR | 1011▲ +11 | 51 | 24 | 1 | 4 | 2 | 4.64 | 0 | 2452 |
| GatUps117 | 813▼ -187 | 23 | 2 | 3 | 10 | 8 | 0.61 | 0 | 2331 |
| INQUISIDOR5045@live | 768▼ -232 | 16 | 3 | 1 | 18 | 9 | 0.29 | 0 | 1289 |
| MEGA818 | 759▼ -241 | 16 | 13 | 0 | 0 | 16 | 0.22 | 0 | 1211 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 15:49 | sector_1_b | Team 2 | 3 | DiasNublados |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.