decode: proto 302 · 1694 stat syncs · 662 zone events · 679 soldier mappings · 2.38s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Thunderer125 | 1175▲ +175 | 125 | 68 | 2 | 30 | 1 | 9.62 | 0 | 7290 |
| GillySuit_DL | 1107▲ +107 | 92 | 34 | 0 | 0 | 3 | 4.18 | 0 | 4100 |
| Brutale_Monstra | 915▼ -85 | 72 | 40 | 1 | 0 | 5 | 3.00 | 0 | 3606 |
| Fizzkoi | 896▼ -104 | 34 | 12 | 1 | 2 | 2 | 3.78 | 0 | 1815 |
| wh18313206 (AI) | — | 20 | 17 | 0 | 12 | 4 | 0.91 | 0 | 1778 |
| Fishin70692 (AI) | — | 28 | 17 | 0 | 8 | 4 | 1.12 | 0 | 1516 |
| GoLeBla96880 (AI) | — | 18 | 14 | 0 | 0 | 3 | 0.82 | 0 | 1180 |
| DustKooEzo (AI) | — | 21 | 13 | 0 | 0 | 4 | 0.95 | 0 | 1160 |
| Tricksash (AI) | — | 12 | 9 | 1 | 0 | 5 | 0.48 | 0 | 1045 |
| Goodsilos (AI) | — | 16 | 10 | 0 | 0 | 4 | 0.76 | 0 | 1030 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| snachtj23@psn | 878▼ -122 | 52 | 44 | 0 | 23 | 6 | 1.53 | 0 | 3797 |
| xianyou | 836▼ -164 | 38 | 24 | 1 | 1 | 3 | 2.00 | 0 | 2329 |
| Xxthe-big-slimex@psn | 961▼ -91 | 24 | 19 | 0 | 23 | 4 | 1.41 | 0 | 2177 |
| Rairdfat52816 (AI) | — | 11 | 10 | 0 | 36 | 8 | 0.24 | 0 | 2049 |
| ColanoCo (AI) | — | 17 | 16 | 0 | 12 | 10 | 0.33 | 0 | 1489 |
| TOPSIIMISTWTT (AI) | — | 15 | 12 | 0 | 0 | 9 | 0.29 | 0 | 925 |
| SkyBunny (AI) | — | 11 | 11 | 0 | 4 | 9 | 0.22 | 0 | 859 |
| MassimMan (AI) | — | 13 | 12 | 0 | 0 | 10 | 0.24 | 0 | 830 |
| ocps127 (AI) | — | 10 | 7 | 0 | 0 | 10 | 0.18 | 0 | 660 |
| Lilboy (AI) | — | 8 | 7 | 0 | 0 | 12 | 0.12 | 0 | 490 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.