decode: proto 302 · 2300 stat syncs · 0 zone events · 905 soldier mappings · 2.81s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BopoDa1 | 1139▲ +121 | 64 | 43 | 1 | 31 | 7 | 1.73 | 0 | 4939 |
| YBEETSA | 1123▲ +123 | 57 | 7 | 6 | 34 | 5 | 1.84 | 0 | 4718 |
| Старый#99 | 1076▼ -63 | 72 | 25 | 1 | 0 | 8 | 1.20 | 0 | 3758 |
| ДАНИЛКОЛБАСЕНКО#26 | 1146▲ +146 | 61 | 47 | 0 | 6 | 5 | 1.91 | 0 | 3748 |
| banadyseviv60114 | 951▲ +4 | 53 | 34 | 0 | 0 | 7 | 1.06 | 0 | 2900 |
| fajselfdev | 1214▲ +77 | 49 | 23 | 0 | 63 | 6 | 1.88 | 0 | 2722 |
| demidov#1 | 889▼ -111 | 51 | 1 | 0 | 0 | 6 | 1.50 | 0 | 2315 |
| Legendy55573 (AI) | — | 26 | 21 | 0 | 2 | 8 | 0.55 | 0 | 1742 |
| Nogabo (AI) | — | 19 | 14 | 0 | 0 | 6 | 0.53 | 0 | 1174 |
| Snaznenap (AI) | — | 10 | 7 | 0 | 2 | 9 | 0.20 | 0 | 596 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 26990701#1 | 1105▲ +105 | 91 | 57 | 1 | 22 | 4 | 3.64 | 0 | 6574 |
| g4ry#2 | 679▼ -77 | 74 | 69 | 0 | 0 | 13 | 1.23 | 0 | 5036 |
| -Lube- | 1035▼ -92 | 56 | 26 | 5 | 0 | 11 | 1.37 | 0 | 4727 |
| etozhekolya | 955▼ -45 | 34 | 11 | 3 | 21 | 6 | 1.55 | 0 | 4055 |
| rv3v1r36R | 929▼ -71 | 57 | 21 | 1 | 0 | 4 | 3.35 | 0 | 2870 |
| toastery2003 (AI) | — | 18 | 15 | 0 | 22 | 11 | 0.30 | 0 | 1937 |
| LexusV10 ✗ | — | 11 | 0 | 1 | 19 | 1 | 1.57 | 0 | 1234 |
| WoOdel40569 (AI) | — | 17 | 10 | 0 | 4 | 10 | 0.30 | 0 | 1078 |
| luisevm (AI) | — | 17 | 9 | 0 | 0 | 11 | 0.28 | 0 | 860 |
| JohnnyGuy (AI) | — | 5 | 4 | 0 | 6 | 9 | 0.10 | 0 | 514 |
| killerkellian (AI) | — | 4 | 2 | 0 | 0 | 12 | 0.06 | 0 | 316 |
| Nightman (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 12:13 | sector_1 | Team 2 | 0 | |
| 14:56 | sector_2 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.