Shell75mm_pzgr_39 apcbc_tank
Shell mass6.8 kg
Armor penetration
Blast damage67.74
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Drag coefficient0.4
Armor penetration (mm)10m: 136, 100m: 135, 250m: 130, 500m: 123, 750m: 116, 1000m: 109, 1250m: 103, 1500m: 97, 2000m: 86, 2500m: 76, 3000m: 68, 7000m: 0
Bullet typeapcbc_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K1
DeMarre speed exponent1.43
Fuse threshold (mm)14
Explosive mass (kg)0.02
Explosive typeh10
Fuse delay distance (m)1.2
Max distance (m)7,000
Normalization presetapbc
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetapbc
Spall preset (kinetic)ap
Slope effect presetapc
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.09, 500m: 2.36, 1000m: 9.99, 1500m: 23.79
Time of flight by range (s)100m: 0.14, 500m: 0.7, 1000m: 1.46, 1500m: 2.29
Velocity by range (m/s)100m: 728.31, 500m: 683.39, 1000m: 631.19, 1500m: 583.08
Blast: explosive radius (m)0.15
Blast: inner radius (m)0.16
Blast: outer radius (m)0.39
Blast: penetration (mm)2.5
Blast: sourcemodel
Blast: TNT equivalent (kg)0.03
Ricochet below (° from plate)28
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell75mm_sprgr_34 he_frag_tank
Shell mass5.74 kg
Armor penetrationno figure
Blast damage253.58
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typehe_frag_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.15
DeMarre speed exponent1.43
Fuse threshold (mm)0.1
Explosive mass (kg)0.69
Explosive typetnt
Fragmentation cone (°)45
Fragment share0.5
Real fragmentsTrue
Fragment segments8
Fuse delay distance (m)0.2
Max distance (m)3,000
Normalization presetheat
Ricochet presethe
Spall preset (kinetic)ap
Fragmentation cone (°)45
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.41
Blast: inner radius (m)0.32
Blast: outer radius (m)0.64
Blast: penetration (mm)10.4
Blast: sourcemodel
Blast: TNT equivalent (kg)0.69
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11
Shell75mm_grhl_38_b heat_tank
Shell mass4.4 kg
HEAT penetration80 mm
Standoff2.5 m
Kinetic pen5 mm
shell body only; see derived.heat.*
Blast damage261.34
Fragments65
Fragment damage (total)2,325
Not shown in game — engine values
Armor penetration (mm)10m: 5, 10000m: 4
Bullet typeheat_tank
Cumulative armor power (mm)80
HEAT jet damage120
HEAT jet reach (m)2.5
Spall preset (HEAT jet)heat_fs
Explosive radius (m)0.3
Fuse threshold (mm)0.1
Explosive mass (kg)0.51
Explosive typeh5
Fragmentation cone (°)45
Fragment share0.22
Real fragmentsTrue
Fragment segments10
Fuse delay distance (m)0.05
Max distance (m)7,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetheat
Spall preset (kinetic)ap
Fragmentation cone (°)45
Spall cone (°)40
Spall fragments65
Spall damage (near, far)60, 40
Spall reach (m)4
Spall penetration (near, far, mm)12, 7
Spall presetheat_fs
Spall sections2
Computed
Blast: explosive radius (m)0.42
Blast: inner radius (m)0.34
Blast: outer radius (m)0.67
Blast: penetration (mm)12.47
Blast: sourcemodel
Blast: TNT equivalent (kg)0.87
HEAT jet: constant at rangeTrue
HEAT jet: damage120
Ricochet below (° from plate)19
Spall: cone (°)40
Spall: max fragment damage60
Spall: max fragment penetration (mm)12
Shell75mm_pzgr_40w apcr_tank
Shell mass4.15 kg
Armor penetration
Not shown in game — engine values
Armor penetration (mm)10m: 80, 100m: 78, 500m: 72, 1000m: 63, 1500m: 40, 1800m: 35, 2500m: 20, 7000m: 3
Bullet typeapcr_tank
Max distance (m)7,000
Normalization presetapcr
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetapcr
Spall preset (kinetic)apcr
Slope effect presetapcr
Spall cone (°)40
Spall damage (near, far)45, 40
Spall reach (m)6
Spall section families2
Spall penetration (near, far, mm)25, 20
Spall presetapcr
Spall sections5
Stuck angle (°)45
Computed
Ricochet below (° from plate)20
Spall: cone (°)40
Shell75mm_pzgr_40 apcr_tank
Shell mass4.1 kg
Armor penetration
Not shown in game — engine values
Drag coefficient0.28
Armor penetration (mm)10m: 177, 100m: 176, 250m: 167, 500m: 154, 750m: 141, 1000m: 130, 1250m: 119, 1500m: 109, 2000m: 92, 2500m: 78, 3000m: 66, 7000m: 0
Bullet typeapcr_tank
DeMarre caliber exponent1.07
DeMarre mass exponent0.71
DeMarre K0.65
DeMarre speed exponent1.43
Penetrator caliber (m)0.03
Penetrator mass (kg)0.9
Max distance (m)7,000
Normalization presetapcr
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetapcr
Spall preset (kinetic)apcr
Slope effect presetapcr
Spall cone (°)40
Spall damage (near, far)45, 40
Spall reach (m)6
Spall section families2
Spall penetration (near, far, mm)25, 20
Spall presetapcr
Spall sections5
Stuck angle (°)45
Computed
Drop by range (m)100m: 0.06, 500m: 1.55, 1000m: 6.6, 1500m: 15.87
Time of flight by range (s)100m: 0.11, 500m: 0.57, 1000m: 1.2, 1500m: 1.88
Velocity by range (m/s)100m: 902.16, 500m: 837.85, 1000m: 763.9, 1500m: 696.55
Ricochet below (° from plate)20
Spall: cone (°)40
Shell75mm_k_gr_rot_nb smoke_tank
Shell mass6.2 kg
Blast damage81.43
Fragments68
Fragment damage (total)780
Not shown in game — engine values
Bullet typesmoke_tank
Penetrator mass (kg)0.34
Explosion armor power8
Explosion radius (m)0.4, 0.8
Fuse threshold (mm)0.5
Explosive mass (kg)0.05
Explosive typesmoke_composition
Fuse delay distance (m)0.4
Max distance (m)10,000
Normalization presetheat
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presethe
Spall preset (kinetic)ap
Blast damage radius (m)18.5
Slope effect presetap
Spall cone (°)40
Spall fragments68
Spall damage (near, far)20, 15
Spall reach (m)5
Spall penetration (near, far, mm)11, 8
Spall presetap
Spall sections3
Computed
Blast: explosive radius (m)0.16
Blast: inner radius (m)0.25
Blast: outer radius (m)0.5
Blast: penetration (mm)2.95
Blast: sourceexplicit
Blast: TNT equivalent (kg)0.05
Spall: cone (°)40
Spall: max fragment damage20
Spall: max fragment penetration (mm)11