decode: proto 302 · 2259 stat syncs · 846 zone events · 864 soldier mappings · 3.3s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| masterwindu21 | 1313▲ +99 | 136 | 75 | 3 | 34 | 8 | 2.96 | 3 | 9087 |
| a646464 | 834▲ +99 | 118 | 75 | 3 | 3 | 9 | 2.88 | 2 | 7907 |
| Rolaxct53@live | 943▼ -52 | 52 | 31 | 0 | 0 | 4 | 1.79 | 0 | 3260 |
| xXLTyxxx (AI) | — | 27 | 15 | 0 | 10 | 10 | 0.51 | 1 | 2438 |
| DMUNCuro (AI) | — | 26 | 12 | 0 | 2 | 10 | 0.46 | 2 | 2338 |
| reazuhpd (AI) | — | 14 | 6 | 0 | 0 | 9 | 0.30 | 2 | 1535 |
| XEROLIHP@live | 700▼ -95 | 16 | 3 | 0 | 1 | 0 | 4.00 | 1 | 1279 |
| Thundenix (AI) | — | 17 | 7 | 0 | 2 | 8 | 0.38 | 1 | 1229 |
| DEZAL1 | 846▼ -154 | 21 | 6 | 0 | 0 | 1 | 2.62 | 0 | 1065 |
| kjhzdd91999 (AI) | — | 8 | 4 | 0 | 6 | 8 | 0.19 | 0 | 774 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| troutbone@psn | 1050▲ +4 | 65 | 12 | 7 | 0 | 1 | 7.22 | 0 | 5645 |
| Habs91 | 986▼ -51 | 83 | 27 | 2 | 0 | 11 | 1.51 | 0 | 3760 |
| PureArtic | 1064▼ -34 | 69 | 16 | 0 | 1 | 9 | 1.64 | 0 | 2790 |
| HeLL_BaRoN | 948▼ -22 | 52 | 8 | 1 | 2 | 9 | 1.11 | 0 | 2193 |
| blacklydanker (AI) | — | 16 | 8 | 0 | 20 | 9 | 0.34 | 0 | 1564 |
| ShengRock (AI) | — | 22 | 11 | 0 | 2 | 9 | 0.44 | 0 | 1228 |
| sleem82 (AI) | — | 17 | 4 | 0 | 10 | 10 | 0.31 | 0 | 1064 |
| KyoCalime (AI) | — | 15 | 2 | 0 | 8 | 8 | 0.38 | 0 | 977 |
| andrrrmer (AI) | — | 15 | 6 | 0 | 6 | 8 | 0.36 | 0 | 962 |
| ChipungDINGO (AI) | — | 14 | 5 | 0 | 0 | 9 | 0.27 | 0 | 704 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:06 | sector_1_a | Team 1 | 4 | masterwindu21 |
| 8:57 | sector_2_c | Team 1 | 9 | a646464, DMUNCuro, reazuhpd, Thundenix |
| 13:37 | sector_3_a | Team 1 | 9 | XEROLIHP@live, masterwindu21 |
| 19:12 | sector_4_c | Team 1 | 3 | DMUNCuro |
| 23:16 | sector_5_b | Team 1 | 8 | masterwindu21, a646464, xXLTyxxx, reazuhpd |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.