submachine gunType 2a SMG
BR 3·Japan·items/nambu_type_2a_smg
Caliber8 mm
Hit power5.76.84
Damage by distance
| 10m | 50m | 100m | 150m | 200m | 300m | 500m |
|---|
| 5.76.84 | 4.395.27 | 3.313.97 | 2.853.42 | 2.683.22 | 2.513.01 | 2.282.74 |
Bullet speed350 m/sec
Rate of fire per minute750 shots/min862 shots/min
Reload time2.6 sec2.34 sec
Reload time (partial)2.3 sec
Vertical recoil12.611.34
Horizontal recoil7.4
Recoil direction0.4
Recoil vertical share63 %
ADS speed90 %
Recoil control60 %
Prone recoil75 %
Magazine30
Weight3.4 kg
Cartridge weight11.2 grams
Firing modesfull_auto, full_auto_slow, semi_auto
Shots deviation7563.75
Not shown in game — engine values
Kinetic damage mult1.02
Recoil amount0.02
Shot frequency (shots/sec)12.5
Sight distance0.05
Deviation recovery (extra)0.2
Max deviation12
Deviation: movement increase0, 10
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.75
Bullet typeball
Effective distance (m)150
Hit power mult5.6
Bullet mass (kg)0.01
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)2 hits to 31.3m · 3 hits to 98.7m · 4 hits beyond2 hits to 60.2m · 3 hits to 171.2m · 4 hits beyond
One-shot headshotto 50mto 50m
Time to kill (by range, s)10m: 0.08, 50m: 0.16, 100m: 0.24, 200m: 0.2410m: 0.07, 50m: 0.07, 100m: 0.14, 200m: 0.21
Time to kill (with bullet flight at muzzle speed, s)10m: 0.11, 50m: 0.3, 100m: 0.53, 200m: 0.8110m: 0.1, 50m: 0.21, 100m: 0.42, 200m: 0.78
Damage per second71.2698.34
Kills per magazine15
Magazine dump (s)2.42.09
Sustained DPS (with reload)34.246.36
SpreadBase spread is about the median of 147 SMGs: 50 are tighter, 86 wider.
Roll Call dataKills5,082,824
Users68,235
Matches seen399,478
BR 1 matches3
BR 2 matches5,750
BR 3 matches109,623
BR 4 matches19,945
BR 5 matches18,682