decode: proto 302 · 2855 stat syncs · 1252 zone events · 1071 soldier mappings · 4.49s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| C0LT0N73@live | 889▲ +88 | 134 | 45 | 3 | 3 | 10 | 2.44 | 0 | 6526 |
| SeveringActor69@live | 1208▲ +89 | 103 | 39 | 2 | 37 | 5 | 4.48 | 0 | 5967 |
| WeeeniceM (AI) | — | 60 | 25 | 0 | 8 | 10 | 1.13 | 0 | 3102 |
| ctbeohop4 (AI) | — | 48 | 24 | 0 | 16 | 8 | 1.02 | 0 | 2910 |
| hoangobovic (AI) | — | 48 | 30 | 0 | 2 | 8 | 1.14 | 0 | 2558 |
| gropschung (AI) | — | 45 | 20 | 0 | 0 | 10 | 0.85 | 0 | 2414 |
| BigManMan (AI) | — | 39 | 28 | 0 | 0 | 8 | 0.85 | 0 | 2140 |
| RedDarkko20216 (AI) | — | 27 | 9 | 0 | 14 | 9 | 0.56 | 0 | 1702 |
| Peaty39711 (AI) | — | 32 | 19 | 0 | 0 | 9 | 0.70 | 0 | 1650 |
| a11540051 (AI) | — | 23 | 9 | 0 | 0 | 8 | 0.53 | 0 | 1068 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RSL2024 | 813▼ -187 | 95 | 70 | 0 | 15 | 9 | 2.21 | 2 | 7184 |
| asd16078243 (AI) | — | 55 | 42 | 1 | 0 | 9 | 1.08 | 2 | 4310 |
| XXExpirdani (AI) | — | 51 | 31 | 2 | 0 | 10 | 0.96 | 1 | 3665 |
| Squillet123 (AI) | — | 31 | 21 | 0 | 20 | 8 | 0.74 | 2 | 3418 |
| pirefiesten (AI) | — | 33 | 25 | 1 | 20 | 10 | 0.56 | 1 | 3214 |
| SangMan85823 (AI) | — | 38 | 26 | 1 | 2 | 12 | 0.58 | 1 | 2864 |
| Myson33108 (AI) | — | 29 | 15 | 1 | 16 | 11 | 0.45 | 1 | 2799 |
| maddunn (AI) | — | 45 | 24 | 1 | 0 | 13 | 0.65 | 0 | 2300 |
| ptanichyi118921 (AI) | — | 27 | 13 | 1 | 0 | 12 | 0.39 | 2 | 2239 |
| rabbjh (AI) | — | 40 | 16 | 0 | 0 | 10 | 0.74 | 1 | 2205 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:23 | sector_1_b | Team 2 | 12 | RSL2024, ptanichyi118921, Squillet123, pirefiesten, asd16078243 |
| 10:20 | sector_2_b | Team 2 | 15 | RSL2024, ptanichyi118921, XXExpirdani, Myson33108, Squillet123, SangMan85823, asd16078243 |
| 20:31 | sector_3_a | Team 2 | 3 | rabbjh |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.