decode: proto 302 · 2565 stat syncs · 1032 zone events · 904 soldier mappings · 4.36s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 锤碎鼠头 | 1181▼ -28 | 103 | 28 | 1 | 11 | 6 | 3.22 | 0 | 5782 |
| EvilEvi6 | 1002▲ +12 | 101 | 31 | 0 | 0 | 9 | 3.06 | 1 | 5275 |
| wilbyr96 | 975▼ -25 | 66 | 25 | 1 | 23 | 6 | 1.69 | 1 | 5002 |
| rembodv | 1081▲ +81 | 102 | 21 | 0 | 0 | 3 | 9.27 | 1 | 4950 |
| Anatoliy77777777 | 1161▲ +39 | 100 | 12 | 0 | 31 | 3 | 5.88 | 0 | 4346 |
| kask1409 (AI) | — | 15 | 9 | 0 | 14 | 5 | 0.47 | 1 | 2429 |
| nk6611 (AI) | — | 15 | 7 | 0 | 0 | 5 | 0.54 | 1 | 1855 |
| chuckgamer (AI) | — | 23 | 11 | 0 | 8 | 7 | 0.66 | 1 | 1726 |
| UnderQuen9 (AI) | — | 20 | 4 | 1 | 10 | 7 | 0.54 | 1 | 1494 |
| VAYZER (AI) | — | 9 | 5 | 0 | 0 | 6 | 0.25 | 0 | 1005 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 415741 | 929▼ -71 | 71 | 49 | 1 | 33 | 15 | 1.11 | 0 | 5099 |
| Fastgen1983 | 1211▲ +211 | 54 | 33 | 3 | 0 | 3 | 3.60 | 0 | 3745 |
| kellermoisesgf20 | 988▼ -38 | 50 | 29 | 1 | 21 | 3 | 2.78 | 0 | 3607 |
| TheOneST (AI) | — | 8 | 5 | 0 | 38 | 12 | 0.13 | 0 | 1748 |
| EpicAzmazs (AI) | — | 18 | 12 | 0 | 14 | 15 | 0.23 | 0 | 1504 |
| Legionana (AI) | — | 18 | 12 | 0 | 10 | 12 | 0.26 | 0 | 1424 |
| медведь58 ✗ | 765▼ -85 | 25 | 19 | 0 | 0 | 3 | 1.32 | 0 | 1350 |
| BoogerSnto (AI) | — | 9 | 7 | 0 | 20 | 6 | 0.27 | 0 | 1254 |
| deniseros (AI) | — | 21 | 16 | 0 | 2 | 14 | 0.28 | 0 | 1224 |
| Kuldi80711 (AI) | — | 15 | 8 | 0 | 0 | 12 | 0.25 | 0 | 780 |
| Alex80115 (AI) | — | 7 | 4 | 0 | 0 | 13 | 0.10 | 0 | 455 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 10:22 | sector_1 | Team 1 | 7 | chuckgamer, kask1409, nk6611 |
| 16:01 | sector_1 | Team 1 | 9 | EvilEvi6, rembodv, wilbyr96, UnderQuen9 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.