Rate of fire per minute960 shots/min1104 shots/min
Reload time3.5 sec3.15 sec
Reload time (partial)3.1 sec
Vertical recoil24.0521.64
Horizontal recoil12.95
Recoil direction0.4
Recoil vertical share65 %
ADS speed70 %
Recoil control60 %
Prone recoil60 %
Magazine44
Weight4.2 kg
Cartridge weight10 grams
Firing modesfull_auto, semi_auto
Shots deviation7462.9
Not shown in game — engine values
Recoil amount0.04
Shot frequency (shots/sec)16
Sight distance0.15
Deviation recovery (extra)0.2
Max deviation20
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.07, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.74
Bullet typeball
Effective distance (m)100
Hit power mult5.5
Bullet mass (kg)0
Max distance (m)500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit
Target
Shots to kill (by range)2 hits to 22.5m · 3 hits to 74.7m · 4 hits to 175.7m · 5 hits beyond2 hits to 43.4m · 3 hits to 98.7m · 4 hits beyond
One-shot headshotto 10mto 50m
Time to kill (by range, s)10m: 0.06, 50m: 0.12, 100m: 0.19, 200m: 0.2510m: 0.05, 50m: 0.11, 100m: 0.16, 200m: 0.16
Time to kill (with bullet flight at muzzle speed, s)10m: 0.09, 50m: 0.24, 100m: 0.41, 200m: 0.6910m: 0.08, 50m: 0.22, 100m: 0.39, 200m: 0.61
Damage per second88121.44
Kills per magazine22
Magazine dump (s)2.752.39
Sustained DPS (with reload)38.7252.41
Spread
Base spread is 1.1× tighter than the median of 147 SMGs: 47 are tighter, 97 wider.
Roll Call data
Kills142,679
Users4,427
Matches seen28,512
BR 3 matches11,486
BR 4 matches3,338
BR 5 matches4,800
BR counts cover matches from 2026-07-27 on, when spawned loadouts were first recorded. Earlier matches are left out: their BR was a kill-based guess and could put a gun in a lower tier than it can be brought to.