decode: proto 302 · 1900 stat syncs · 0 zone events · 752 soldier mappings · 3.55s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SpuriousTrack | 1053▲ +53 | 91 | 56 | 4 | 0 | 3 | 8.27 | 0 | 7261 |
| Anjetfoxgamer@live | 1058▲ +58 | 56 | 24 | 1 | 34 | 4 | 2.67 | 0 | 5265 |
| Donkey222 | 879▼ -121 | 69 | 44 | 1 | 0 | 3 | 7.67 | 0 | 5105 |
| SandDrR (AI) | — | 44 | 10 | 0 | 4 | 6 | 1.52 | 0 | 2324 |
| KaticManRoss (AI) | — | 27 | 6 | 0 | 0 | 7 | 0.71 | 0 | 2044 |
| Sc0t (AI) | — | 22 | 10 | 0 | 18 | 8 | 0.54 | 0 | 1899 |
| Glitch124 (AI) | — | 25 | 14 | 0 | 0 | 6 | 0.68 | 0 | 1590 |
| FoolestMels (AI) | — | 26 | 10 | 0 | 0 | 7 | 0.76 | 0 | 1497 |
| poulio41079 (AI) | — | 21 | 10 | 0 | 6 | 5 | 0.68 | 0 | 1469 |
| jamesmadin (AI) | — | 10 | 4 | 0 | 0 | 7 | 0.26 | 0 | 740 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| haree8689 | 884▲ +33 | 50 | 29 | 1 | 0 | 6 | 1.85 | 0 | 3090 |
| Julio19531@live | 771▲ +4 | 50 | 22 | 0 | 1 | 6 | 1.56 | 0 | 2654 |
| Punchy313#1 | 706▼ -32 | 45 | 5 | 2 | 0 | 7 | 1.41 | 0 | 2210 |
| Wisturisa (AI) | — | 32 | 13 | 0 | 4 | 8 | 0.74 | 0 | 1634 |
| Undelader (AI) | — | 24 | 12 | 0 | 4 | 9 | 0.48 | 0 | 1299 |
| DIO72179 (AI) | — | 22 | 10 | 0 | 4 | 7 | 0.52 | 0 | 1234 |
| ShadowRoii (AI) | — | 14 | 4 | 0 | 6 | 7 | 0.38 | 0 | 812 |
| sensihi02 (AI) | — | 11 | 5 | 0 | 4 | 8 | 0.27 | 0 | 674 |
| kelvingolagiri (AI) | — | 12 | 4 | 0 | 0 | 7 | 0.27 | 0 | 510 |
| DisonDalli24 (AI) | — | 8 | 2 | 0 | 4 | 8 | 0.16 | 0 | 474 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:46 | sector_1 | Team 1 | 0 | |
| 8:05 | sector_2 | Team 1 | 0 | |
| 13:14 | sector_2 | Team 1 | 0 | |
| 16:11 | sector_3 | Team 1 | 0 | |
| 18:10 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.