decode: proto 302 · 2786 stat syncs · 0 zone events · 1069 soldier mappings · 6.09s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| rodionkasev#1 | 1060▲ +60 | 141 | 70 | 2 | 0 | 7 | 3.36 | 0 | 8142 |
| boevd17 | 1097▲ +33 | 100 | 67 | 3 | 0 | 8 | 3.03 | 0 | 6250 |
| ParoDion | 1023▲ +23 | 59 | 43 | 2 | 28 | 11 | 2.03 | 0 | 4973 |
| KevWatterBon (AI) | — | 35 | 23 | 0 | 4 | 11 | 0.56 | 0 | 3167 |
| Scolasio (AI) | — | 31 | 18 | 0 | 14 | 11 | 0.51 | 0 | 2731 |
| Panchosaka (AI) | — | 28 | 15 | 0 | 16 | 12 | 0.44 | 0 | 2699 |
| Deviles (AI) | — | 33 | 19 | 0 | 0 | 9 | 0.70 | 0 | 2283 |
| Hoki93539 (AI) | — | 25 | 15 | 0 | 10 | 12 | 0.42 | 0 | 2167 |
| SasquatchVibe | 672▼ -328 | 38 | 25 | 0 | 0 | 4 | 2.53 | 0 | 2050 |
| Tkrrm (AI) | — | 23 | 15 | 0 | 0 | 11 | 0.37 | 0 | 1980 |
| PhilistiesConn (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| MeicoloaPRY (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Renozak (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Samurai_13_13 | 773▲ +75 | 89 | 38 | 3 | 0 | 10 | 1.51 | 0 | 4895 |
| time21092012 | 812▼ -17 | 80 | 35 | 2 | 0 | 11 | 1.67 | 0 | 4385 |
| Werast#1 | 482▼ -4 | 60 | 42 | 0 | 0 | 11 | 1.46 | 0 | 3405 |
| mantemapingLe (AI) | — | 38 | 23 | 0 | 30 | 11 | 0.63 | 0 | 3138 |
| Fernorin26682 (AI) | — | 41 | 26 | 0 | 0 | 12 | 0.65 | 0 | 2270 |
| TheBig (AI) | — | 26 | 22 | 0 | 0 | 8 | 0.62 | 0 | 2255 |
| UnderQuen9 (AI) | — | 32 | 25 | 0 | 12 | 12 | 0.47 | 0 | 2188 |
| JeranimLeng (AI) | — | 34 | 25 | 1 | 0 | 9 | 0.68 | 0 | 2158 |
| ok7n9ubkb (AI) | — | 31 | 19 | 0 | 8 | 8 | 0.76 | 0 | 2061 |
| khungtima511 (AI) | — | 28 | 14 | 0 | 0 | 8 | 0.65 | 0 | 1440 |
| SkySlayer (AI) | — | 5 | 0 | 0 | 0 | 0 | 1.00 | 0 | 0 |
| BBK025 (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.33 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:00 | sector_1 | Team 1 | 0 | |
| 13:47 | sector_1 | Team 1 | 0 | |
| 20:26 | sector_2 | Team 1 | 0 | |
| 23:50 | sector_3 | Team 1 | 0 | |
| 28:13 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.