decode: proto 302 · 2031 stat syncs · 648 zone events · 751 soldier mappings · 3.39s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Hj205912 | 1447▲ +57 | 176 | 42 | 2 | 2 | 5 | 5.87 | 0 | 7408 |
| LeiLc | 1082▲ +46 | 115 | 18 | 1 | 6 | 1 | 12.78 | 0 | 5504 |
| iphantsi_kolawul | 1080▲ +19 | 73 | 5 | 0 | 4 | 1 | 7.30 | 0 | 2716 |
| ColonelWinters | 680▼ -39 | 45 | 14 | 0 | 44 | 1 | 4.09 | 0 | 2526 |
| p4uuxzkkhs (AI) | — | 35 | 4 | 0 | 0 | 4 | 1.67 | 0 | 1704 |
| Dreemer (AI) | — | 23 | 10 | 0 | 0 | 3 | 1.53 | 0 | 1130 |
| cjetytorm (AI) | — | 20 | 11 | 0 | 6 | 2 | 1.18 | 0 | 1092 |
| Chung52182 (AI) | — | 17 | 11 | 0 | 0 | 2 | 1.31 | 0 | 880 |
| Beazard60900 (AI) | — | 15 | 5 | 0 | 2 | 4 | 0.65 | 0 | 714 |
| bil211900 (AI) | — | 6 | 5 | 0 | 8 | 0 | 1.50 | 0 | 654 |
| aresiondo (AI) | — | 8 | 0 | 0 | 0 | 0 | 0.50 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Rixa1272 (AI) | — | 24 | 13 | 0 | 24 | 10 | 0.40 | 1 | 2529 |
| starmanning (AI) | — | 17 | 9 | 0 | 34 | 10 | 0.29 | 0 | 2269 |
| Volk1Y (AI) | — | 26 | 19 | 0 | 0 | 9 | 0.54 | 1 | 2060 |
| TalullahYateilas | 701▼ -47 | 24 | 14 | 2 | 2 | 7 | 0.80 | 0 | 2013 |
| PangGaming (AI) | — | 4 | 3 | 0 | 20 | 10 | 0.08 | 1 | 1469 |
| Kenny22992 (AI) | — | 20 | 12 | 0 | 0 | 9 | 0.36 | 0 | 1360 |
| kuyanolenixin (AI) | — | 8 | 4 | 0 | 0 | 11 | 0.13 | 1 | 1150 |
| Salan21111 (AI) | — | 11 | 9 | 0 | 2 | 10 | 0.20 | 1 | 1124 |
| Lammen75429 (AI) | — | 14 | 10 | 1 | 0 | 9 | 0.30 | 0 | 1115 |
| peterman241 (AI) | — | 15 | 13 | 0 | 0 | 11 | 0.23 | 0 | 975 |
| YukimuraXHimuro ✗ | — | 3 | 3 | 0 | 0 | 1 | 1.00 | 0 | 225 |
| Adaptian ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:03 | sector_1_a | Team 2 | 16 | PangGaming, kuyanolenixin, Salan21111, Volk1Y, Rixa1272 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.