decode: proto 302 · 2980 stat syncs · 0 zone events · 1078 soldier mappings · 4.22s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HaloRLS@psn | 1298▲ +48 | 145 | 64 | 2 | 17 | 13 | 2.69 | 0 | 8005 |
| The_Croizened_1@psn | 1154▲ +154 | 120 | 83 | 0 | 39 | 7 | 2.79 | 0 | 7780 |
| Ckhaosbeing@psn | 756▼ -87 | 61 | 30 | 1 | 0 | 5 | 1.65 | 0 | 3140 |
| romenaco (AI) | — | 42 | 26 | 0 | 4 | 9 | 0.84 | 0 | 2726 |
| MewitontHZ (AI) | — | 34 | 16 | 0 | 18 | 8 | 0.79 | 0 | 2309 |
| TheDryptico (AI) | — | 31 | 18 | 0 | 20 | 9 | 0.66 | 0 | 2270 |
| AxelBadB (AI) | — | 34 | 24 | 0 | 2 | 9 | 0.72 | 0 | 2192 |
| hucfen (AI) | — | 35 | 18 | 0 | 8 | 9 | 0.76 | 0 | 2011 |
| elol51015 (AI) | — | 31 | 20 | 1 | 0 | 9 | 0.62 | 0 | 1840 |
| TheAceBitch (AI) | — | 14 | 11 | 0 | 0 | 5 | 0.48 | 0 | 778 |
| CaptainStooder (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.29 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| mizulay (AI) | — | 36 | 19 | 0 | 36 | 11 | 0.64 | 0 | 3747 |
| ClikeNguyek (AI) | — | 32 | 13 | 1 | 0 | 10 | 0.60 | 0 | 2538 |
| zeksasa8611 (AI) | — | 27 | 20 | 0 | 0 | 11 | 0.44 | 0 | 2502 |
| tarseshamcsgo (AI) | — | 37 | 22 | 0 | 0 | 12 | 0.56 | 0 | 2214 |
| qt23699888975 (AI) | — | 27 | 19 | 1 | 0 | 13 | 0.39 | 0 | 2180 |
| eheddemoerace (AI) | — | 30 | 18 | 0 | 6 | 9 | 0.59 | 0 | 1907 |
| Pencaptaizest (AI) | — | 26 | 16 | 0 | 12 | 12 | 0.41 | 0 | 1875 |
| cpemate (AI) | — | 29 | 23 | 0 | 0 | 14 | 0.38 | 0 | 1807 |
| ThisTungaKatu (AI) | — | 158 | 0 | 1 | 0 | 0 | 2.16 | 0 | 0 |
| mycon (AI) | — | 31 | 0 | 0 | 0 | 0 | 31.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:39 | sector_1_a | Team 2 | 0 | |
| 5:13 | sector_1_a | Team 2 | 0 | |
| 11:39 | sector_2_a | Team 2 | 0 | |
| 21:00 | sector_2_a | Team 2 | 0 | |
| 24:18 | sector_3_a | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.