decode: proto 302 · 1594 stat syncs · 0 zone events · 665 soldier mappings · 2.83s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HarryConnor | 1141▲ +33 | 108 | 0 | 3 | 0 | 3 | 6.75 | 0 | 4814 |
| 夜间行者2025 | 1109▲ +109 | 85 | 6 | 0 | 27 | 3 | 4.25 | 0 | 3930 |
| KQSNB | 1084▲ +84 | 59 | 11 | 2 | 0 | 3 | 2.68 | 0 | 2740 |
| Timik_#1 | 905▼ -95 | 51 | 6 | 0 | 0 | 4 | 1.96 | 0 | 1840 |
| batista2805 | 817▼ -5 | 30 | 10 | 1 | 0 | 2 | 3.33 | 0 | 1570 |
| cyruss572 | 1343▲ +42 | 27 | 2 | 0 | 26 | 1 | 3.86 | 0 | 1494 |
| 五常大流氓PAP | 989▼ -11 | 41 | 0 | 0 | 0 | 1 | 5.86 | 0 | 1280 |
| Lexa36583756 ✗ | 484▼ -206 | 14 | 0 | 0 | 12 | 2 | 1.27 | 0 | 884 |
| haymminor (AI) | — | 12 | 5 | 0 | 0 | 1 | 1.50 | 0 | 770 |
| Migunny (AI) | — | 12 | 2 | 0 | 0 | 1 | 1.71 | 0 | 570 |
| domrold900 (AI) | — | 11 | 2 | 0 | 6 | 1 | 1.57 | 0 | 538 |
| ZeloneMan (AI) | — | 9 | 0 | 0 | 0 | 0 | 1.50 | 0 | 0 |
| karlusion24 (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.57 | 0 | 0 |
| moulerno (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Trashtto@live | 599▲ +30 | 23 | 15 | 1 | 0 | 2 | 2.88 | 0 | 1674 |
| 德空恶俗开罐器 | 934▼ -66 | 24 | 7 | 2 | 0 | 9 | 0.53 | 0 | 1513 |
| ElaBosak8964 | 913▼ -87 | 24 | 16 | 0 | 0 | 9 | 0.57 | 0 | 1410 |
| killerandrevenge | 893▼ -107 | 18 | 10 | 0 | 0 | 10 | 0.30 | 0 | 1095 |
| yoooooooo (AI) | — | 13 | 4 | 0 | 0 | 10 | 0.24 | 0 | 824 |
| qowepEuche (AI) | — | 15 | 9 | 0 | 0 | 11 | 0.25 | 0 | 760 |
| f559234 (AI) | — | 10 | 4 | 0 | 8 | 10 | 0.18 | 0 | 744 |
| DeustionPlayer (AI) | — | 13 | 7 | 0 | 0 | 11 | 0.21 | 0 | 670 |
| bengyoeuxn (AI) | — | 6 | 3 | 0 | 0 | 11 | 0.11 | 0 | 310 |
| Tomondain7 (AI) | — | 2 | 0 | 0 | 0 | 2 | 0.18 | 0 | 60 |
| zhang0314_1004 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Kakosen (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.50 | 0 | 0 |
| FrOneead (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.