decode: proto 302 · 3037 stat syncs · 1458 zone events · 1160 soldier mappings · 3.67s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Lockie34@live | 1150▲ +150 | 111 | 28 | 1 | 0 | 10 | 2.47 | 0 | 4860 |
| Podaraex (AI) | — | 77 | 42 | 0 | 24 | 13 | 1.13 | 0 | 4716 |
| TwitchCrone (AI) | — | 63 | 42 | 0 | 14 | 10 | 1.12 | 0 | 3906 |
| Chevzie1000@live | 776▼ -76 | 54 | 30 | 1 | 24 | 3 | 3.38 | 0 | 3842 |
| Gruberker1 (AI) | — | 48 | 33 | 0 | 24 | 9 | 1.09 | 0 | 3624 |
| larancarenger (AI) | — | 63 | 32 | 2 | 0 | 12 | 1.00 | 0 | 3500 |
| PingiPooper (AI) | — | 54 | 37 | 1 | 0 | 8 | 1.38 | 0 | 3230 |
| Hero17101 (AI) | — | 39 | 30 | 0 | 22 | 10 | 0.74 | 0 | 2972 |
| whesshayen (AI) | — | 46 | 25 | 1 | 0 | 12 | 0.74 | 0 | 2648 |
| AltonOfHeatit (AI) | — | 50 | 29 | 0 | 0 | 12 | 0.77 | 0 | 2470 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| lmJustGinger@live | 1052▲ +52 | 111 | 97 | 1 | 0 | 5 | 6.53 | 2 | 7565 |
| asdsus20102 (AI) | — | 48 | 30 | 0 | 24 | 12 | 0.72 | 2 | 4318 |
| Captain1612 (AI) | — | 44 | 26 | 0 | 28 | 9 | 0.96 | 1 | 4054 |
| zacelboi (AI) | — | 57 | 36 | 0 | 12 | 14 | 0.70 | 1 | 3889 |
| Weinfilly23 (AI) | — | 47 | 27 | 1 | 4 | 14 | 0.59 | 1 | 3134 |
| jaymonty180 (AI) | — | 44 | 26 | 0 | 0 | 14 | 0.59 | 1 | 2896 |
| sikusondoggo (AI) | — | 41 | 23 | 0 | 24 | 15 | 0.49 | 0 | 2830 |
| SemaSimn (AI) | — | 47 | 28 | 1 | 2 | 13 | 0.66 | 0 | 2769 |
| domejaren00 (AI) | — | 37 | 14 | 1 | 0 | 10 | 0.71 | 1 | 2295 |
| xXBelt (AI) | — | 22 | 19 | 0 | 4 | 8 | 0.54 | 0 | 1404 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 16:45 | sector_1 | Team 2 | 9 | lmJustGinger@live, asdsus20102, zacelboi, Weinfilly23, Captain1612 |
| 23:18 | sector_2 | Team 2 | 4 | lmJustGinger@live, asdsus20102, domejaren00, jaymonty180 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.