decode: proto 302 · 3241 stat syncs · 652 zone events · 1082 soldier mappings · 2.83s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| МОЯМАМА | 1078▲ +78 | 178 | 55 | 4 | 0 | 10 | 3.96 | 0 | 8925 |
| bosyi | 1112▼ -33 | 79 | 24 | 0 | 32 | 0 | 19.75 | 0 | 4578 |
| PigGod58728 (AI) | — | 57 | 22 | 0 | 12 | 7 | 1.36 | 1 | 4159 |
| pirefiesten (AI) | — | 37 | 11 | 0 | 14 | 9 | 0.74 | 1 | 3914 |
| attailimilians (AI) | — | 45 | 17 | 0 | 0 | 10 | 0.78 | 2 | 3380 |
| ColanoCo (AI) | — | 49 | 20 | 1 | 0 | 8 | 1.04 | 0 | 3185 |
| liuca030701 (AI) | — | 30 | 10 | 0 | 30 | 10 | 0.58 | 0 | 3079 |
| ChomeN9775 (AI) | — | 42 | 20 | 0 | 0 | 9 | 0.81 | 0 | 2430 |
| mkutarat (AI) | — | 38 | 19 | 0 | 0 | 10 | 0.70 | 0 | 2200 |
| PainetoVTom (AI) | — | 24 | 13 | 0 | 0 | 10 | 0.44 | 1 | 1740 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MAKAN#2 | 937▼ -63 | 101 | 22 | 5 | 0 | 11 | 2.02 | 0 | 5174 |
| Legody94618 (AI) | — | 31 | 14 | 0 | 52 | 12 | 0.48 | 1 | 4672 |
| Coolkas (AI) | — | 49 | 13 | 0 | 28 | 11 | 0.86 | 0 | 3359 |
| TamierShot (AI) | — | 35 | 7 | 0 | 18 | 8 | 0.80 | 1 | 2922 |
| Bee80889 (AI) | — | 39 | 11 | 0 | 2 | 12 | 0.60 | 1 | 2873 |
| NinjaJoCk (AI) | — | 53 | 12 | 0 | 8 | 14 | 0.69 | 0 | 2799 |
| readmetion (AI) | — | 41 | 16 | 0 | 2 | 13 | 0.60 | 1 | 2639 |
| Karlen (AI) | — | 35 | 12 | 1 | 0 | 11 | 0.66 | 0 | 2505 |
| Chilios (AI) | — | 39 | 12 | 1 | 0 | 12 | 0.59 | 0 | 2305 |
| uq7eqd86w9 (AI) | — | 32 | 11 | 0 | 0 | 10 | 0.65 | 0 | 1950 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:41 | sector_3_a | Team 2 | 6 | Legody94618, Bee80889, readmetion, TamierShot |
| 6:15 | sector_4_a | Team 1 | 8 | PigGod58728, PainetoVTom, attailimilians, pirefiesten |
| 23:12 | sector_3_a | Team 1 | 4 | attailimilians |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.