decode: proto 302 · 2301 stat syncs · 752 zone events · 904 soldier mappings · 2.66s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| artem3_- | 1135▲ +135 | 104 | 59 | 3 | 36 | 6 | 3.85 | 0 | 7618 |
| KAZAK_84 | 980▼ -20 | 93 | 20 | 3 | 0 | 1 | 15.50 | 0 | 5710 |
| Heirophantom | 1058▲ +58 | 76 | 44 | 1 | 98 | 6 | 2.81 | 0 | 5373 |
| Katyusha0620 | 899▼ -101 | 118 | 45 | 0 | 0 | 6 | 3.93 | 0 | 5080 |
| AaweroCT (AI) | — | 20 | 15 | 0 | 24 | 7 | 0.47 | 0 | 2038 |
| AliteTheKing (AI) | — | 28 | 15 | 0 | 4 | 7 | 0.65 | 0 | 1624 |
| Heror10199 (AI) | — | 18 | 14 | 0 | 12 | 7 | 0.44 | 0 | 1613 |
| sharkhogoadim4 (AI) | — | 24 | 14 | 0 | 0 | 7 | 0.62 | 0 | 1240 |
| KingPlayer (AI) | — | 23 | 11 | 0 | 0 | 7 | 0.55 | 0 | 1124 |
| MetronGokec (AI) | — | 12 | 5 | 0 | 2 | 8 | 0.32 | 0 | 612 |
| Elitich81037 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| MoNOKEN (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| rickydickydoo#1 | 1124▲ +124 | 148 | 132 | 0 | 2 | 10 | 3.08 | 1 | 9341 |
| Aquaratus | 1036▼ -85 | 50 | 41 | 2 | 46 | 5 | 2.27 | 1 | 5341 |
| Thunter24899 (AI) | — | 18 | 11 | 0 | 32 | 10 | 0.33 | 0 | 2214 |
| poolertona8 (AI) | — | 16 | 13 | 0 | 20 | 12 | 0.23 | 1 | 1898 |
| Corni19170 (AI) | — | 27 | 12 | 1 | 0 | 9 | 0.48 | 0 | 1680 |
| GOTORA (AI) | — | 19 | 17 | 0 | 0 | 12 | 0.28 | 0 | 1340 |
| Blackyy54925 (AI) | — | 14 | 8 | 1 | 0 | 12 | 0.21 | 0 | 1200 |
| piradibig5033 (AI) | — | 17 | 15 | 0 | 0 | 9 | 0.33 | 0 | 1199 |
| pyrotaik13 (AI) | — | 13 | 10 | 1 | 0 | 4 | 0.62 | 0 | 1002 |
| BabiStieldYouO (AI) | — | 11 | 5 | 0 | 0 | 11 | 0.16 | 0 | 570 |
| Raid_Dog ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 15:38 | sector_1_a | Team 2 | 6 | rickydickydoo#1, poolertona8, Aquaratus |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.