decode: proto 302 · 1708 stat syncs · 0 zone events · 699 soldier mappings · 4.38s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Frankbas777@psn | 1078▲ +78 | 88 | 60 | 2 | 34 | 2 | 5.50 | 0 | 6860 |
| Solus_Sam@psn | 1264▼ -10 | 52 | 21 | 0 | 7 | 2 | 4.73 | 0 | 3234 |
| shuo1173 (AI) | — | 17 | 12 | 0 | 22 | 8 | 0.40 | 0 | 2783 |
| rm6q73aqwx (AI) | — | 27 | 19 | 0 | 0 | 6 | 0.82 | 0 | 2157 |
| DarkMan21391 (AI) | — | 28 | 13 | 0 | 0 | 6 | 0.85 | 0 | 2101 |
| Nioldi (AI) | — | 24 | 20 | 0 | 0 | 5 | 0.86 | 0 | 1965 |
| ZikoGot (AI) | — | 29 | 12 | 0 | 8 | 9 | 0.57 | 0 | 1800 |
| Devonos19983 (AI) | — | 21 | 14 | 0 | 0 | 5 | 0.81 | 0 | 1474 |
| mrmker009 (AI) | — | 17 | 11 | 0 | 0 | 7 | 0.39 | 0 | 1350 |
| Daaesly@psn | 694▼ -306 | 15 | 8 | 0 | 0 | 0 | 15.00 | 0 | 840 |
| Dratanrario102 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| FREE-_-BAMBA@psn | 751▼ -14 | 59 | 37 | 1 | 0 | 9 | 0.98 | 0 | 3460 |
| ralsamadi_1@psn | 1043▲ +43 | 62 | 25 | 0 | 0 | 4 | 2.70 | 0 | 2790 |
| okma19995 (AI) | — | 30 | 12 | 0 | 16 | 6 | 0.94 | 0 | 2043 |
| BayconTomyjo (AI) | — | 23 | 17 | 0 | 2 | 4 | 0.96 | 0 | 1424 |
| Getmazik (AI) | — | 20 | 13 | 1 | 4 | 4 | 0.95 | 0 | 1328 |
| bedhang (AI) | — | 17 | 14 | 0 | 2 | 6 | 0.52 | 0 | 1262 |
| Gresh93924 (AI) | — | 19 | 8 | 0 | 10 | 5 | 0.68 | 0 | 1244 |
| gnayfan510 (AI) | — | 13 | 7 | 0 | 8 | 6 | 0.37 | 0 | 924 |
| ShepNh (AI) | — | 14 | 9 | 0 | 0 | 7 | 0.33 | 0 | 754 |
| WhatKiller (AI) | — | 9 | 4 | 0 | 0 | 5 | 0.36 | 0 | 495 |
| TheGoOLoik70676 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:06 | sector_1 | Team 1 | 0 | |
| 6:00 | sector_1 | Team 1 | 0 | |
| 9:51 | sector_2 | Team 1 | 0 | |
| 11:34 | sector_2 | Team 1 | 0 | |
| 15:12 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.