decode: proto 302 · 3484 stat syncs · 1004 zone events · 1105 soldier mappings · 9.17s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| StopPlaer | 890▲ +29 | 140 | 68 | 1 | 1 | 7 | 3.26 | 1 | 8745 |
| LISIYBERKUT | 1185▲ +48 | 142 | 49 | 2 | 0 | 12 | 2.54 | 1 | 7390 |
| cubra32 (AI) | — | 36 | 18 | 0 | 16 | 9 | 0.67 | 0 | 3854 |
| Sevenderic16197 (AI) | — | 48 | 22 | 0 | 18 | 8 | 1.09 | 0 | 3459 |
| pydotjunkey (AI) | — | 45 | 13 | 1 | 0 | 10 | 0.80 | 0 | 3064 |
| dumin66 (AI) | — | 45 | 27 | 0 | 0 | 9 | 1.05 | 0 | 3000 |
| CloneJin (AI) | — | 28 | 9 | 0 | 0 | 8 | 0.76 | 1 | 2570 |
| UiLeR (AI) | — | 30 | 15 | 0 | 0 | 5 | 0.97 | 1 | 2500 |
| GeannyGonfin (AI) | — | 28 | 13 | 0 | 10 | 10 | 0.52 | 0 | 2349 |
| Jokercom1 (AI) | — | 27 | 12 | 0 | 0 | 11 | 0.50 | 0 | 1944 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| levat62811 (AI) | — | 61 | 23 | 0 | 26 | 12 | 0.86 | 1 | 4874 |
| UlvAlv | 751▼ -68 | 72 | 23 | 1 | 1 | 2 | 7.20 | 0 | 4189 |
| Oversuntent (AI) | — | 38 | 12 | 1 | 36 | 13 | 0.49 | 0 | 3924 |
| Veniam2101 (AI) | — | 37 | 18 | 1 | 6 | 11 | 0.63 | 1 | 3769 |
| Mysternarino (AI) | — | 48 | 22 | 0 | 0 | 11 | 0.77 | 1 | 3475 |
| tobonfriender (AI) | — | 44 | 20 | 0 | 0 | 12 | 0.75 | 1 | 3195 |
| Handrov69916 (AI) | — | 35 | 13 | 0 | 10 | 11 | 0.53 | 1 | 2899 |
| OCahokan (AI) | — | 46 | 20 | 0 | 0 | 10 | 0.81 | 1 | 2855 |
| Nojuzkhanggot (AI) | — | 31 | 22 | 0 | 6 | 10 | 0.60 | 0 | 2514 |
| SLATOSONIICODET (AI) | — | 49 | 14 | 0 | 6 | 13 | 0.63 | 0 | 2429 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:41 | sector_3_b | Team 1 | 12 | LISIYBERKUT, StopPlaer, UiLeR, CloneJin |
| 7:01 | sector_4_a | Team 2 | 16 | Handrov69916, levat62811, OCahokan, tobonfriender, Veniam2101, Mysternarino |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.