rifleType 99 rifle (late)
BR 1·Japan·items/arisaka_type_99_late
Caliber7.7 mm
Hit power23.3626.86
Damage by distance
| 10m | 100m | 200m | 300m | 400m | 500m | 1000m | 1500m |
|---|
| 23.3626.86 | 18.2220.95 | 14.7216.92 | 11.6813.43 | 9.3410.75 | 7.248.33 | 2.12.42 | 0.931.07 |
Bullet speed730 m/sec
Rate of fire per minute42 shots/min48 shots/min
Reload time3.2 sec
Single reload: prepare0.9 sec
Single reload: per round0.6 sec
Single reload: finish1 sec
Vertical recoil61.2
Horizontal recoil28.8
Recoil vertical share68 %
ADS speed95 %
Magazine5
Weight3.8 kg
Cartridge weight25.2 grams
Firing modesbolt_action
Shots deviation1811.7
Not shown in game — engine values
Kinetic damage mult1.6
Recoil amount0.09
Shot frequency (shots/sec)0.7
Deviation recovery (extra)0.15
Max deviation15
Deviation: movement increase0, 8
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.1, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.18
Bullet typeball
Effective distance (m)300
Hit power mult14.6
Bullet mass (kg)0.01
Max distance (m)1,500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)1 hit at any range1 hit at any range
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0, 50m: 0, 100m: 0, 200m: 010m: 0, 50m: 0, 100m: 0, 200m: 0
Time to kill (with bullet flight at muzzle speed, s)10m: 0.01, 50m: 0.07, 100m: 0.14, 200m: 0.2710m: 0.01, 50m: 0.07, 100m: 0.14, 200m: 0.27
Damage per second16.3521.63
Kills per magazine5
Magazine dump (s)7.146.21
Sustained DPS (with reload)9.712.09
SpreadBase spread is 1.4× the median of 88 rifles: 75 are tighter, 8 wider.
Roll Call dataKills4,726,029
Users66,173
Matches seen432,827
BR 1 matches4
BR 2 matches16,421
BR 3 matches111,229
BR 4 matches18,867
BR 5 matches19,687