decode: proto 302 · 3745 stat syncs · 1392 zone events · 1410 soldier mappings · 10.43s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Chay_bbx@psn | 1426▲ +29 | 145 | 112 | 1 | 88 | 4 | 5.80 | 1 | 11316 |
| Raezidaht (AI) | — | 57 | 33 | 1 | 26 | 13 | 0.80 | 2 | 5113 |
| NotHoose (AI) | — | 58 | 38 | 0 | 8 | 16 | 0.62 | 3 | 4634 |
| KominotiM (AI) | — | 66 | 43 | 1 | 2 | 16 | 0.76 | 0 | 4584 |
| SPAPONG (AI) | — | 64 | 37 | 0 | 24 | 16 | 0.76 | 1 | 4578 |
| n_xty27@psn | 612▼ -113 | 70 | 37 | 0 | 0 | 7 | 2.69 | 0 | 4155 |
| Baby31606 (AI) | — | 64 | 45 | 0 | 0 | 17 | 0.69 | 1 | 4025 |
| Danil29 (AI) | — | 49 | 30 | 0 | 0 | 17 | 0.54 | 1 | 3080 |
| Tibsto71840 (AI) | — | 53 | 30 | 0 | 0 | 15 | 0.65 | 0 | 2805 |
| hesitant-ghost60@psn | 566▼ -146 | 50 | 32 | 0 | 0 | 10 | 1.11 | 0 | 2770 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| sahar70@psn | 1348▲ +145 | 156 | 84 | 3 | 10 | 2 | 8.67 | 0 | 8842 |
| Carskalot2008 (AI) | — | 72 | 37 | 0 | 0 | 15 | 0.89 | 0 | 3725 |
| lingong16362 (AI) | — | 62 | 35 | 1 | 0 | 13 | 0.86 | 0 | 3330 |
| longboss911 (AI) | — | 56 | 39 | 0 | 6 | 14 | 0.75 | 0 | 3248 |
| GodSpicie (AI) | — | 59 | 24 | 1 | 0 | 10 | 1.11 | 0 | 3138 |
| ponsceerling04 (AI) | — | 60 | 39 | 0 | 0 | 15 | 0.80 | 0 | 3136 |
| merlu69@psn | 946▼ -54 | 64 | 33 | 0 | 0 | 14 | 1.16 | 0 | 3040 |
| darter81341 (AI) | — | 51 | 23 | 0 | 0 | 16 | 0.60 | 0 | 2554 |
| ArionBigger (AI) | — | 48 | 26 | 0 | 0 | 18 | 0.51 | 0 | 2394 |
| BockerNick (AI) | — | 46 | 18 | 0 | 0 | 13 | 0.66 | 0 | 2159 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:50 | h5p5x60686 | Team 1 | 3 | NotHoose |
| 12:04 | sector_2 | Team 1 | 3 | NotHoose, Baby31606 |
| 19:36 | sector_3 | Team 1 | 4 | Raezidaht, SPAPONG |
| 25:16 | sector_4 | Team 1 | 7 | Chay_bbx@psn, Raezidaht, Danil29, NotHoose |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.