Volokolamsk GroveConfrontation · confrontation · SQUADS · standard
2026-06-10 23:39start (UTC)
21:44length
915kills
Team 2winner
decode: proto 302 · 2749 stat syncs · 606 zone events · 912 soldier mappings · 5.15s · game 0.7.4.72
Scoreboard
Team 1 (18)
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|
| Mesrur ✗ | 729▼ -121 | 69 | 32 | 5 | 34 | 8 | 1.28 | 1 | 6136 |
| _ald_крабик | 1144▲ +144 | 56 | 5 | 4 | 2 | 13 | 0.81 | 1 | 3675 |
| Armia_Ludowa | 1273▼ -22 | 33 | 15 | 0 | 12 | 12 | 0.61 | 1 | 3156 |
| Mityaiich | 879▲ +47 | 39 | 23 | 1 | 17 | 7 | 1.50 | 1 | 2910 |
| warthunder1631 | 939▼ -61 | 20 | 10 | 0 | 54 | 6 | 0.67 | 0 | 2104 |
| Macca15018085@live | 1008▼ -52 | 34 | 18 | 0 | 0 | 11 | 0.46 | 0 | 1930 |
| Mmlody_18 | 714▼ -48 | 23 | 17 | 0 | 0 | 13 | 0.51 | 0 | 1450 |
| CaptainBatu | 842▼ -41 | 24 | 10 | 0 | 0 | 8 | 0.71 | 0 | 1380 |
| franzonig947 ✗ | 639▼ -90 | 12 | 4 | 0 | 0 | 8 | 0.32 | 0 | 610 |
| pirat99lk ✗ | 558▼ -85 | 11 | 3 | 0 | 0 | 9 | 0.29 | 0 | 450 |
| eta19999 (AI) | — | 4 | 4 | 0 | 0 | 3 | 0.22 | 0 | 260 |
| lhinhan (AI) | — | 2 | 0 | 0 | 0 | 4 | 0.10 | 0 | 180 |
| qzewomga2007 (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.67 | 0 | 0 |
| KillerTwo (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.33 | 0 | 0 |
| SeregaFlent (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.14 | 0 | 0 |
| KominotiM (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Guyman18501 (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| bryan9500 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
unknown (1)
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|
| Formichel (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
Captures
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|
| 7:10 | sector_3 | Team 2 | 11 | boeing787800, TheronScentless@live, Ruspy#1, Eclectus_Roratus |
| 10:49 | sector_4 | Team 1 | 12 | _ald_крабик, Mesrur, Armia_Ludowa, Mityaiich |
| 18:04 | sector_4 | Team 2 | 8 | boeing787800, MickyK#1, TheronScentless@live, Eclectus_Roratus, VivaldiX96 |
All decoded stats (595 values) — raw JSON
Weapon breakdown
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.