decode: proto 302 · 905 stat syncs · 0 zone events · 400 soldier mappings · 5.39s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ruysalinas@live | 962▲ +18 | 37 | 18 | 1 | 0 | 0 | 12.33 | 0 | 2600 |
| David90083@live | 1076▲ +76 | 37 | 14 | 0 | 3 | 2 | 2.85 | 0 | 2418 |
| Unit51311 (AI) | — | 17 | 12 | 0 | 2 | 3 | 0.85 | 0 | 1722 |
| sananachinth (AI) | — | 15 | 5 | 0 | 0 | 4 | 0.71 | 0 | 1613 |
| inhua1ech (AI) | — | 10 | 6 | 0 | 4 | 3 | 0.53 | 0 | 932 |
| 2z3010 (AI) | — | 9 | 5 | 0 | 0 | 4 | 0.41 | 0 | 872 |
| Barret718434@live | 1043▼ -13 | 16 | 6 | 0 | 1 | 0 | 16.00 | 0 | 814 |
| kentar (AI) | — | 8 | 6 | 0 | 0 | 3 | 0.50 | 0 | 535 |
| Chocochan31 (AI) | — | 8 | 4 | 0 | 0 | 3 | 0.50 | 0 | 463 |
| VinylicButton69@live | 626▼ -132 | 2 | 0 | 0 | 0 | 1 | 0.50 | 0 | 115 |
| Suiidingo (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| FNippity (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.33 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| aLLMad (AI) | — | 21 | 14 | 0 | 6 | 3 | 1.40 | 0 | 1368 |
| baltzman67@live | 942▲ +59 | 29 | 11 | 0 | 0 | 1 | 4.14 | 0 | 1250 |
| Corporalk91334@live | 916▼ -84 | 21 | 12 | 1 | 0 | 4 | 1.62 | 0 | 1210 |
| Kramen11994 (AI) | — | 13 | 9 | 0 | 0 | 4 | 0.57 | 0 | 854 |
| tugcitey@live | 707▲ +23 | 4 | 4 | 0 | 22 | 0 | 4.00 | 0 | 762 |
| Razol28257 (AI) | — | 12 | 6 | 0 | 0 | 5 | 0.44 | 0 | 568 |
| changjian705 (AI) | — | 9 | 2 | 0 | 2 | 5 | 0.36 | 0 | 484 |
| SmaK (AI) | — | 8 | 6 | 0 | 0 | 4 | 0.38 | 0 | 464 |
| Cumbos (AI) | — | 8 | 4 | 0 | 0 | 4 | 0.35 | 0 | 424 |
| AceChefful (AI) | — | 3 | 0 | 0 | 0 | 4 | 0.16 | 0 | 60 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:03 | sector_1 | Team 1 | 0 | |
| 5:27 | sector_1 | Team 1 | 0 | |
| 7:45 | sector_2 | Team 1 | 0 | |
| 8:57 | sector_2 | Team 1 | 0 | |
| 11:36 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.