decode: proto 302 · 1975 stat syncs · 872 zone events · 807 soldier mappings · 12.78s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| mountainlion941@live | 1030▲ +30 | 91 | 59 | 2 | 0 | 10 | 1.49 | 0 | 5234 |
| HSRLipanSoldier@live | 805▼ -1 | 44 | 29 | 2 | 0 | 7 | 1.07 | 0 | 2720 |
| Isassinstastian (AI) | — | 19 | 16 | 0 | 8 | 10 | 0.37 | 0 | 1394 |
| ViRieNi (AI) | — | 15 | 11 | 0 | 14 | 7 | 0.39 | 0 | 1364 |
| N0X10U5P0TAT0@live | 1001▼ -57 | 22 | 19 | 0 | 0 | 8 | 0.65 | 0 | 1287 |
| LuiceMetraco (AI) | — | 8 | 5 | 0 | 16 | 10 | 0.15 | 0 | 1119 |
| Saule96251 (AI) | — | 10 | 6 | 0 | 14 | 9 | 0.20 | 0 | 998 |
| papatimo12 (AI) | — | 20 | 12 | 0 | 0 | 9 | 0.40 | 0 | 980 |
| ClickNinktrin (AI) | — | 16 | 11 | 0 | 2 | 10 | 0.29 | 0 | 924 |
| papatimveep502@live | 572▼ -32 | 15 | 10 | 0 | 0 | 8 | 0.38 | 0 | 890 |
| NASTYxNATExWW@live ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Bumbule (AI) | — | 2 | 0 | 0 | 0 | 0 | 0.40 | 0 | 0 |
| kaewandy (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Jaeger20003509@live | 1247▲ +78 | 84 | 37 | 3 | 17 | 1 | 7.64 | 0 | 5121 |
| FreddyC321@live | 1158▲ +44 | 77 | 18 | 3 | 3 | 7 | 2.48 | 0 | 4569 |
| DevilDororo@live | 1094▲ +94 | 76 | 46 | 0 | 20 | 4 | 2.62 | 0 | 4284 |
| NJ4743@live | 911▲ +63 | 83 | 27 | 0 | 21 | 6 | 1.73 | 0 | 4198 |
| REBUILTBONES360@live | 698▼ -81 | 67 | 24 | 0 | 0 | 8 | 1.24 | 0 | 3175 |
| COCONUTZ2514@live | 625▼ -134 | 28 | 19 | 1 | 1 | 4 | 1.00 | 0 | 1959 |
| ArionBigger (AI) | — | 21 | 17 | 0 | 0 | 3 | 1.17 | 0 | 1240 |
| Alitebaota85 (AI) | — | 15 | 13 | 0 | 8 | 5 | 0.56 | 0 | 996 |
| hutovia (AI) | — | 16 | 7 | 0 | 0 | 3 | 1.07 | 0 | 700 |
| jucarden79 (AI) | — | 9 | 4 | 0 | 0 | 2 | 0.60 | 0 | 438 |
| VooTthack (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.