decode: proto 302 · 1296 stat syncs · 0 zone events · 539 soldier mappings · 3.99s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| xll_N4CH0_llx@psn | 400 | 26 | 12 | 0 | 0 | 5 | 0.81 | 0 | 2635 |
| Raemi2 | 1078▲ +78 | 38 | 24 | 1 | 0 | 4 | 1.52 | 0 | 2358 |
| TurashuPanda | 1116▲ +75 | 32 | 15 | 1 | 3 | 4 | 1.19 | 0 | 2196 |
| GruntUnggoy@live | 763▼ -11 | 26 | 15 | 0 | 0 | 5 | 1.37 | 0 | 1695 |
| asder_777 | 1287▲ +29 | 24 | 2 | 0 | 20 | 3 | 1.50 | 0 | 1646 |
| hitman_301 | 1292▲ +29 | 24 | 4 | 1 | 4 | 0 | 6.00 | 0 | 1558 |
| BallzInTheAir | 1113▲ +15 | 27 | 10 | 0 | 0 | 4 | 1.50 | 0 | 1495 |
| godlover28 | 845▼ -109 | 21 | 12 | 0 | 0 | 6 | 0.60 | 0 | 1330 |
| R6DeathRader@live | 700▼ -98 | 20 | 6 | 0 | 0 | 6 | 0.71 | 0 | 923 |
| GinoMore02@psn | 762▼ -202 | 6 | 3 | 0 | 0 | 5 | 0.32 | 0 | 290 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| _haddock | 1255▲ +171 | 36 | 23 | 3 | 26 | 4 | 1.71 | 0 | 3516 |
| CanvaPRO | 1023▲ +93 | 44 | 16 | 0 | 0 | 6 | 1.13 | 0 | 1830 |
| Apachekill-04@psn | 957▼ -37 | 18 | 5 | 1 | 0 | 3 | 0.95 | 0 | 1115 |
| vLadmiroefUzil | 1389▲ +3 | 20 | 6 | 0 | 0 | 3 | 1.54 | 0 | 1090 |
| DaniiiY_T | 460▼ -24 | 24 | 6 | 0 | 0 | 4 | 1.26 | 0 | 1040 |
| Beanzebub#1 | 1076▲ +101 | 21 | 7 | 0 | 0 | 5 | 1.40 | 0 | 980 |
| JakeW44x87@live | 1006▲ +6 | 13 | 10 | 0 | 3 | 3 | 0.72 | 0 | 797 |
| BLKSamurai3779@live | 763▼ -31 | 15 | 9 | 0 | 0 | 7 | 0.31 | 0 | 760 |
| dark-goalem05@psn | 1185▼ -81 | 11 | 5 | 0 | 0 | 6 | 0.50 | 0 | 530 |
| thebathan (AI) | — | 12 | 0 | 0 | 0 | 6 | 0.39 | 0 | 368 |
| Xrod1085@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:42 | sector_1 | Team 1 | 0 | |
| 6:54 | sector_1 | Team 1 | 0 | |
| 9:02 | sector_2 | Team 1 | 0 | |
| 9:50 | sector_2 | Team 1 | 0 | |
| 11:59 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.