decode: proto 302 · 1128 stat syncs · 0 zone events · 486 soldier mappings · 2.94s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Roh_ | 1126▼ -6 | 80 | 28 | 2 | 0 | 4 | 3.64 | 0 | 4348 |
| -Agustincho- | 1328▼ -21 | 49 | 32 | 1 | 4 | 1 | 8.17 | 0 | 3244 |
| Gef019 | 1236▼ -108 | 36 | 15 | 0 | 0 | 0 | 36.00 | 0 | 2096 |
| 71011 (AI) | — | 22 | 17 | 0 | 0 | 2 | 1.47 | 0 | 1973 |
| heniuzface (AI) | — | 11 | 6 | 0 | 4 | 3 | 0.48 | 0 | 1478 |
| RoboMan (AI) | — | 12 | 5 | 0 | 0 | 4 | 0.48 | 0 | 1249 |
| Phostront (AI) | — | 18 | 6 | 0 | 0 | 4 | 0.86 | 0 | 1210 |
| Raezidaht (AI) | — | 13 | 6 | 1 | 0 | 3 | 0.87 | 0 | 950 |
| dragonrotek (AI) | — | 10 | 7 | 0 | 0 | 2 | 0.67 | 0 | 885 |
| stabthance (AI) | — | 10 | 6 | 0 | 2 | 3 | 0.59 | 0 | 707 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| kngshen | 855▲ +118 | 23 | 6 | 0 | 6 | 3 | 1.21 | 0 | 1323 |
| ladardy1102 (AI) | — | 15 | 12 | 0 | 0 | 5 | 0.56 | 0 | 865 |
| Korion19171 (AI) | — | 15 | 10 | 0 | 0 | 6 | 0.41 | 0 | 810 |
| CHATENOD (AI) | — | 14 | 5 | 0 | 4 | 5 | 0.48 | 0 | 802 |
| KabxDoom33 (AI) | — | 13 | 8 | 0 | 2 | 6 | 0.35 | 0 | 764 |
| elol51015 (AI) | — | 14 | 4 | 0 | 2 | 4 | 0.61 | 0 | 718 |
| jamenkinbacks (AI) | — | 13 | 2 | 0 | 0 | 5 | 0.48 | 0 | 450 |
| lentorkano (AI) | — | 6 | 5 | 0 | 0 | 4 | 0.30 | 0 | 440 |
| KrentClow87242 (AI) | — | 6 | 5 | 0 | 0 | 1 | 0.67 | 0 | 350 |
| diegorafael9898@psn ✗ | 400▲ +109 | 9 | 1 | 0 | 0 | 2 | 1.00 | 0 | 340 |
| Majimen (AI) ✗ | — | 19 | 0 | 0 | 0 | 0 | 1.06 | 0 | 0 |
| jabuone (AI) | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:39 | sector_1 | Team 1 | 0 | |
| 2:40 | sector_1 | Team 1 | 0 | |
| 5:47 | sector_2 | Team 1 | 0 | |
| 6:32 | sector_2 | Team 1 | 0 | |
| 10:38 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.