decode: proto 302 · 2993 stat syncs · 1066 zone events · 1177 soldier mappings · 9.61s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Canny2331@live | 1167▲ +42 | 189 | 116 | 3 | 99 | 9 | 3.57 | 0 | 12289 |
| NOFUGAZZES@live | 708▼ -41 | 125 | 31 | 0 | 0 | 4 | 6.58 | 0 | 5675 |
| TheGoOLoik70676 (AI) | — | 46 | 36 | 0 | 16 | 11 | 0.77 | 0 | 3232 |
| MenusDadlo (AI) | — | 49 | 34 | 0 | 0 | 8 | 1.11 | 0 | 2695 |
| kimin500 (AI) | — | 44 | 33 | 0 | 0 | 11 | 0.77 | 0 | 2558 |
| yoye1990 (AI) | — | 36 | 27 | 0 | 6 | 10 | 0.65 | 0 | 2320 |
| DannyBouosa (AI) | — | 41 | 19 | 1 | 2 | 11 | 0.73 | 0 | 2254 |
| Akaghon97514 (AI) | — | 35 | 23 | 0 | 6 | 11 | 0.56 | 0 | 2092 |
| mrllforgo (AI) | — | 25 | 17 | 0 | 12 | 10 | 0.49 | 0 | 1762 |
| TheGrapKapa (AI) | — | 27 | 18 | 0 | 6 | 9 | 0.60 | 0 | 1732 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| EEE405@live | 1280▼ -26 | 126 | 100 | 3 | 0 | 6 | 3.41 | 0 | 8172 |
| sanator125 (AI) | — | 67 | 40 | 1 | 22 | 14 | 0.91 | 0 | 4668 |
| me1sx56yj (AI) | — | 48 | 26 | 1 | 34 | 12 | 0.71 | 2 | 4659 |
| Zeron (AI) | — | 67 | 25 | 0 | 0 | 11 | 1.18 | 1 | 4029 |
| Tuzchir (AI) | — | 40 | 20 | 0 | 18 | 12 | 0.56 | 1 | 3169 |
| Curtent42301 (AI) | — | 23 | 11 | 0 | 40 | 12 | 0.34 | 1 | 2773 |
| w8h8xruj26 (AI) | — | 24 | 20 | 0 | 0 | 9 | 0.44 | 2 | 2185 |
| PaulyDisus (AI) | — | 37 | 16 | 0 | 0 | 11 | 0.53 | 1 | 2085 |
| Denty92351 (AI) | — | 32 | 21 | 0 | 0 | 11 | 0.50 | 0 | 1890 |
| toubanix (AI) | — | 24 | 18 | 0 | 0 | 11 | 0.36 | 1 | 1735 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:44 | sector_1 | Team 2 | 9 | Tuzchir, me1sx56yj, PaulyDisus, w8h8xruj26 |
| 15:04 | h7p7x7 | Team 2 | 12 | w8h8xruj26, toubanix |
| 21:58 | sector_3_a | Team 2 | 6 | Zeron, me1sx56yj, Curtent42301 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.