decode: proto 302 · 1814 stat syncs · 834 zone events · 750 soldier mappings · 4.86s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Perhaps-Cow@psn | 1396▲ +100 | 88 | 19 | 4 | 4 | 3 | 6.77 | 0 | 5240 |
| tallish-scales9@psn | 539▲ +88 | 112 | 28 | 2 | 35 | 4 | 3.29 | 0 | 5203 |
| termin8rs@psn | 851▲ +141 | 90 | 15 | 0 | 2 | 5 | 4.09 | 0 | 4257 |
| CL4WS_SBTWB0B@psn | 863▼ -16 | 68 | 9 | 0 | 1 | 6 | 1.58 | 0 | 2614 |
| RedBuba (AI) | — | 11 | 2 | 0 | 20 | 2 | 0.92 | 0 | 1156 |
| Joino2202 (AI) | — | 24 | 7 | 0 | 0 | 3 | 1.04 | 0 | 1104 |
| daxianing57541 (AI) | — | 24 | 6 | 0 | 0 | 5 | 0.89 | 0 | 960 |
| Satanchime11 (AI) | — | 12 | 6 | 0 | 0 | 4 | 0.57 | 0 | 760 |
| Paero52548 (AI) | — | 17 | 3 | 0 | 0 | 3 | 0.81 | 0 | 710 |
| PsyGagri (AI) | — | 15 | 2 | 0 | 2 | 4 | 0.75 | 0 | 632 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LegoJohnCena@live | 1077▼ -108 | 34 | 26 | 1 | 9 | 8 | 0.79 | 0 | 2856 |
| Bry115479@live | 533▼ -141 | 25 | 23 | 1 | 0 | 6 | 1.39 | 0 | 2213 |
| chrisnorcras@live | 953▼ -141 | 43 | 24 | 0 | 0 | 9 | 0.75 | 0 | 2190 |
| Andre (AI) | — | 22 | 19 | 0 | 18 | 9 | 0.46 | 0 | 1909 |
| Senpaix36808 (AI) | — | 25 | 16 | 1 | 12 | 10 | 0.46 | 0 | 1864 |
| VolksRem (AI) | — | 13 | 12 | 0 | 18 | 10 | 0.25 | 0 | 1464 |
| aplayez (AI) | — | 22 | 17 | 0 | 0 | 8 | 0.49 | 0 | 1200 |
| alexstort (AI) | — | 18 | 9 | 1 | 0 | 8 | 0.41 | 0 | 1160 |
| Nymexcarlie (AI) | — | 18 | 8 | 0 | 0 | 10 | 0.36 | 0 | 875 |
| sern3dpwj (AI) | — | 10 | 4 | 0 | 0 | 10 | 0.19 | 0 | 450 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.