decode: proto 302 · 2380 stat syncs · 0 zone events · 942 soldier mappings · 5.78s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Bishbulb15@live | 1267▲ +51 | 150 | 85 | 0 | 47 | 4 | 6.52 | 0 | 10797 |
| Leviathan385771@live | 725▼ -275 | 56 | 38 | 2 | 0 | 7 | 2.24 | 0 | 4441 |
| Tristian (AI) | — | 47 | 27 | 0 | 10 | 7 | 1.12 | 0 | 3992 |
| wakvinov2004 (AI) | — | 43 | 23 | 0 | 12 | 9 | 0.91 | 0 | 3196 |
| henrypoon (AI) | — | 47 | 31 | 0 | 0 | 9 | 0.92 | 0 | 2967 |
| TuriBeez (AI) | — | 38 | 24 | 0 | 0 | 9 | 0.78 | 0 | 2444 |
| appty11263 (AI) | — | 35 | 23 | 0 | 0 | 10 | 0.64 | 0 | 2110 |
| massensen2880 (AI) | — | 25 | 12 | 0 | 18 | 7 | 0.61 | 0 | 2054 |
| SmyFatman (AI) | — | 22 | 15 | 0 | 4 | 8 | 0.54 | 0 | 1937 |
| NachangCacoSn (AI) | — | 11 | 7 | 0 | 0 | 5 | 0.44 | 0 | 927 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| HntrRbtr@live | 1245▲ +108 | 133 | 67 | 7 | 42 | 5 | 3.09 | 0 | 7816 |
| murbyur63084 (AI) | — | 38 | 21 | 0 | 0 | 9 | 0.68 | 0 | 2214 |
| TonyToBoo (AI) | — | 30 | 16 | 0 | 14 | 9 | 0.59 | 0 | 2103 |
| kennyfso (AI) | — | 25 | 18 | 0 | 6 | 9 | 0.50 | 0 | 1994 |
| ilhursanan (AI) | — | 26 | 12 | 0 | 14 | 10 | 0.45 | 0 | 1858 |
| andytoshak (AI) | — | 29 | 15 | 0 | 4 | 7 | 0.72 | 0 | 1664 |
| MengtheLost (AI) | — | 29 | 19 | 0 | 0 | 9 | 0.62 | 0 | 1656 |
| qwehh1104 (AI) | — | 17 | 4 | 0 | 26 | 6 | 0.44 | 0 | 1644 |
| killboy199389 (AI) | — | 32 | 18 | 0 | 0 | 8 | 0.63 | 0 | 1540 |
| pokenfermie (AI) | — | 15 | 7 | 0 | 0 | 7 | 0.35 | 0 | 824 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:08 | sector_1 | Team 1 | 0 | |
| 4:29 | sector_1 | Team 1 | 0 | |
| 5:53 | sector_2 | Team 1 | 0 | |
| 14:54 | sector_2 | Team 1 | 0 | |
| 21:19 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.