decode: proto 302 · 2510 stat syncs · 0 zone events · 990 soldier mappings · 5.52s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| THEGODFATHER700@live | 1070▲ +70 | 194 | 145 | 3 | 28 | 6 | 9.24 | 0 | 15036 |
| tongofsteon (AI) | — | 32 | 22 | 0 | 18 | 10 | 0.58 | 0 | 4108 |
| RazerBigBud (AI) | — | 55 | 28 | 0 | 6 | 11 | 0.92 | 0 | 4029 |
| MaxiGod68344 (AI) | — | 45 | 31 | 0 | 10 | 12 | 0.65 | 0 | 3261 |
| CamMcSpeedy@live | 676▼ -324 | 46 | 32 | 0 | 0 | 5 | 2.71 | 0 | 3090 |
| lolisvi2081 (AI) | — | 44 | 26 | 1 | 0 | 9 | 0.88 | 0 | 2565 |
| 6697 (AI) | — | 38 | 22 | 0 | 0 | 12 | 0.60 | 0 | 2375 |
| PonityBiro (AI) | — | 38 | 22 | 0 | 0 | 12 | 0.60 | 0 | 2245 |
| taimock (AI) | — | 5 | 5 | 0 | 0 | 2 | 0.50 | 0 | 320 |
| pananecratalie (AI) | — | 3 | 3 | 0 | 0 | 1 | 0.38 | 0 | 200 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Tristian (AI) | — | 36 | 15 | 0 | 38 | 9 | 0.73 | 0 | 2988 |
| Guttain (AI) | — | 44 | 16 | 1 | 14 | 13 | 0.65 | 0 | 2867 |
| pladow9904 (AI) | — | 35 | 15 | 0 | 24 | 10 | 0.62 | 0 | 2618 |
| Futbolero5943@live | 400▼ -28 | 63 | 14 | 0 | 0 | 12 | 1.31 | 0 | 2585 |
| God11556 (AI) | — | 39 | 22 | 1 | 0 | 8 | 0.81 | 0 | 2400 |
| RebiKali01 (AI) | — | 42 | 18 | 0 | 14 | 9 | 0.88 | 0 | 2358 |
| Elius10517 (AI) | — | 38 | 19 | 0 | 6 | 9 | 0.79 | 0 | 2244 |
| LebrielWild (AI) | — | 29 | 16 | 1 | 8 | 8 | 0.64 | 0 | 2216 |
| CodeTors (AI) | — | 37 | 15 | 0 | 6 | 8 | 0.84 | 0 | 2204 |
| dusianderan (AI) | — | 26 | 8 | 1 | 0 | 10 | 0.52 | 0 | 1519 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:52 | sector_1 | Team 1 | 0 | |
| 16:15 | sector_1 | Team 1 | 0 | |
| 18:07 | sector_2 | Team 1 | 0 | |
| 23:44 | sector_2 | Team 1 | 0 | |
| 29:26 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.