rifleType 99 rifle (early)
BR 2·Japan·items/arisaka_type_99_early_short
Caliber7.7 mm
Hit power22.6326.02
Damage by distance
| 10m | 100m | 200m | 300m | 400m | 500m | 1000m | 1500m |
|---|
| 22.6326.02 | 17.6520.3 | 14.2616.4 | 11.3113.01 | 9.0510.41 | 7.028.07 | 2.042.34 | 0.911.04 |
Bullet speed730 m/sec
Rate of fire per minute60 shots/min69 shots/min
Reload time3.1 sec
Single reload: prepare0.85 sec
Single reload: per round0.55 sec
Single reload: finish0.9 sec
Vertical recoil71.4
Horizontal recoil30.6
Recoil vertical share70 %
ADS speed105 %
Magazine5
Weight4 kg
Cartridge weight25.2 grams
Firing modesbolt_action
Shots deviation159.75
Not shown in game — engine values
Kinetic damage mult1.55
Recoil amount0.1
Shot frequency (shots/sec)1
Deviation recovery (extra)0.15
Max deviation15
Deviation: movement increase0, 8
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.1, 0.5
Deviation: turn-rate range30, 90
Deviation per shot0
Deviation recovery (shot)0.1
Max spread angle0.15
Bullet typeball
Effective distance (m)300
Hit power mult14.6
Bullet mass (kg)0.01
Max distance (m)1,500
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)1 hit at any range1 hit at any range
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0, 50m: 0, 100m: 0, 200m: 010m: 0, 50m: 0, 100m: 0, 200m: 0
Time to kill (with bullet flight at muzzle speed, s)10m: 0.01, 50m: 0.07, 100m: 0.14, 200m: 0.2710m: 0.01, 50m: 0.07, 100m: 0.14, 200m: 0.27
Damage per second22.6329.93
Kills per magazine5
Magazine dump (s)54.35
Sustained DPS (with reload)11.9114.71
SpreadBase spread is 1.2× the median of 88 rifles: 53 are tighter, 25 wider.
Roll Call dataKills6,794,626
Users61,008
Matches seen448,605
BR 1 matches3
BR 2 matches16,218
BR 3 matches115,543
BR 4 matches19,609
BR 5 matches21,591