decode: proto 302 · 2771 stat syncs · 1048 zone events · 1023 soldier mappings · 7.37s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BluesBigBand | 1159▲ +19 | 167 | 64 | 1 | 19 | 6 | 5.76 | 0 | 7504 |
| MREthief#1 | 1030▲ +30 | 87 | 23 | 2 | 0 | 7 | 3.00 | 0 | 4290 |
| kranxe1989 (AI) | — | 66 | 19 | 1 | 10 | 9 | 1.29 | 0 | 3504 |
| Mlybulloy (AI) | — | 45 | 22 | 0 | 20 | 7 | 1.12 | 0 | 2882 |
| Exionez3940 (AI) | — | 51 | 21 | 0 | 2 | 6 | 1.76 | 0 | 2499 |
| Zero25485 (AI) | — | 45 | 20 | 0 | 2 | 8 | 1.00 | 0 | 2308 |
| shma (AI) | — | 38 | 23 | 0 | 6 | 6 | 1.06 | 0 | 2240 |
| DHYY (AI) | — | 34 | 18 | 0 | 10 | 9 | 0.71 | 0 | 2189 |
| vinayen (AI) | — | 30 | 14 | 1 | 12 | 6 | 0.86 | 0 | 2144 |
| imoanbe (AI) | — | 27 | 8 | 0 | 8 | 8 | 0.68 | 0 | 1454 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DarkCirel73416 (AI) | — | 34 | 24 | 0 | 36 | 9 | 0.60 | 0 | 3317 |
| ru1nsf7oj (AI) | — | 39 | 23 | 0 | 0 | 10 | 0.76 | 2 | 3275 |
| iakilyos (AI) | — | 46 | 21 | 1 | 14 | 11 | 0.71 | 1 | 3208 |
| WhiteDragon (AI) | — | 51 | 34 | 0 | 0 | 12 | 0.72 | 0 | 3065 |
| PaulyDisus (AI) | — | 41 | 23 | 0 | 8 | 16 | 0.49 | 2 | 3049 |
| Punix (AI) | — | 31 | 18 | 2 | 0 | 10 | 0.49 | 3 | 2850 |
| gúgcjkjnaksndiwu | 400 | 34 | 24 | 1 | 9 | 9 | 1.06 | 1 | 2655 |
| MasterFatant (AI) | — | 32 | 26 | 0 | 8 | 11 | 0.52 | 1 | 2655 |
| DevilelHazerS (AI) | — | 30 | 13 | 1 | 14 | 11 | 0.48 | 2 | 2424 |
| justinov (AI) | — | 30 | 13 | 0 | 0 | 9 | 0.60 | 2 | 2165 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 11:30 | sector_1_a | Team 2 | 17 | gúgcjkjnaksndiwu, iakilyos, Punix, justinov, MasterFatant, PaulyDisus |
| 17:55 | sector_2_a | Team 2 | 15 | DevilelHazerS, Punix, justinov, ru1nsf7oj |
| 22:20 | sector_3_b | Team 2 | 11 | DevilelHazerS, Punix, ru1nsf7oj, PaulyDisus |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.