decode: proto 302 · 1925 stat syncs · 490 zone events · 778 soldier mappings · 3.92s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Duck11027053@live | 1427▲ +25 | 122 | 67 | 2 | 35 | 3 | 4.69 | 0 | 7404 |
| AG4311@live | 748▲ +50 | 102 | 62 | 0 | 0 | 5 | 3.29 | 0 | 5080 |
| TermedPie145993@live | 933▼ -0 | 67 | 35 | 0 | 1 | 3 | 2.58 | 0 | 3204 |
| GeneralBanana0@live | 600▼ -74 | 56 | 27 | 0 | 0 | 6 | 2.15 | 0 | 2640 |
| Zhaiweninho (AI) | — | 31 | 17 | 0 | 12 | 5 | 1.00 | 0 | 2138 |
| Turyut55882 (AI) | — | 15 | 8 | 0 | 12 | 7 | 0.41 | 0 | 1022 |
| Sam63529 (AI) | — | 13 | 10 | 1 | 2 | 5 | 0.50 | 0 | 1009 |
| Berhhk (AI) | — | 14 | 6 | 1 | 0 | 3 | 0.93 | 0 | 1005 |
| LagNiT (AI) | — | 15 | 9 | 0 | 0 | 6 | 0.45 | 0 | 885 |
| TTTCartono (AI) | — | 16 | 10 | 0 | 0 | 6 | 0.50 | 0 | 840 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Trikdom@live | 1046▲ +46 | 48 | 40 | 0 | 44 | 7 | 1.41 | 0 | 4084 |
| BurbleBurby@live | 698▼ -74 | 50 | 43 | 0 | 24 | 7 | 1.39 | 0 | 3848 |
| martinquang (AI) | — | 29 | 10 | 1 | 34 | 10 | 0.50 | 0 | 2649 |
| sagamingkotso (AI) | — | 38 | 30 | 0 | 0 | 9 | 0.78 | 0 | 2315 |
| CUBI (AI) | — | 21 | 14 | 0 | 2 | 9 | 0.45 | 0 | 1324 |
| ponsceerling04 (AI) | — | 18 | 16 | 0 | 0 | 10 | 0.33 | 0 | 1270 |
| yenovkover (AI) | — | 22 | 12 | 0 | 0 | 9 | 0.46 | 0 | 1110 |
| FTMADK (AI) | — | 24 | 10 | 0 | 0 | 9 | 0.44 | 0 | 1060 |
| RKCHECK11@psn | 862▼ -138 | 17 | 13 | 0 | 0 | 6 | 0.65 | 0 | 960 |
| DICITORIP (AI) | — | 14 | 10 | 0 | 0 | 8 | 0.30 | 0 | 844 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.