decode: proto 302 · 2225 stat syncs · 0 zone events · 864 soldier mappings · 3.15s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| WOOWOOKID89@live | 1030▲ +30 | 98 | 51 | 0 | 0 | 5 | 2.80 | 0 | 5210 |
| Wetsock6973@live | 1255▲ +88 | 112 | 36 | 1 | 0 | 9 | 2.55 | 0 | 5200 |
| DatBoiDed7288@live | 1215▲ +59 | 88 | 23 | 2 | 0 | 8 | 3.52 | 0 | 3920 |
| APOLLYON555793@live | 1091▲ +91 | 57 | 16 | 1 | 9 | 3 | 2.59 | 0 | 3128 |
| NoBabant (AI) | — | 11 | 4 | 0 | 30 | 6 | 0.31 | 0 | 1684 |
| quangpovan49103 (AI) | — | 34 | 12 | 0 | 2 | 6 | 0.97 | 0 | 1630 |
| CryRUN239 (AI) | — | 25 | 18 | 0 | 4 | 6 | 0.76 | 0 | 1522 |
| igonamiosu (AI) | — | 20 | 7 | 0 | 0 | 6 | 0.61 | 0 | 930 |
| TheCheater61401 (AI) | — | 11 | 6 | 0 | 2 | 5 | 0.38 | 0 | 819 |
| anderminocl (AI) | — | 20 | 5 | 0 | 0 | 5 | 0.77 | 0 | 810 |
| hourgodunvarin (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| petarer18 (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DONLORENZO2398@live | 1073▲ +34 | 65 | 49 | 3 | 19 | 10 | 3.25 | 0 | 4989 |
| Waylonman2623@live | 946▼ -22 | 55 | 46 | 0 | 0 | 4 | 3.06 | 0 | 3585 |
| H4NID12922 (AI) | — | 32 | 23 | 0 | 6 | 13 | 0.44 | 0 | 2274 |
| pantimas13 (AI) | — | 28 | 19 | 0 | 0 | 13 | 0.36 | 0 | 2000 |
| daniel77407 (AI) | — | 26 | 18 | 1 | 0 | 14 | 0.33 | 0 | 1939 |
| ZAKSLAWTER@live | 576▼ -58 | 26 | 22 | 0 | 1 | 1 | 8.67 | 0 | 1839 |
| hbb411 (AI) | — | 24 | 14 | 0 | 4 | 12 | 0.36 | 0 | 1789 |
| Remelsz (AI) | — | 27 | 19 | 0 | 0 | 15 | 0.35 | 0 | 1688 |
| potardod1994 (AI) | — | 17 | 13 | 0 | 12 | 6 | 0.45 | 0 | 1537 |
| Dayus92612 (AI) | — | 17 | 14 | 1 | 0 | 6 | 0.52 | 0 | 1475 |
| MarcelKam (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:59 | sector_1 | Team 2 | 0 | |
| 20:14 | sector_2 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.