decode: proto 302 · 3219 stat syncs · 0 zone events · 1163 soldier mappings · 5.3s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| houhy66 | 1024▲ +40 | 123 | 23 | 1 | 12 | 6 | 3.24 | 0 | 6222 |
| Пожилой_2523 | 1098▲ +24 | 80 | 15 | 6 | 0 | 8 | 2.50 | 0 | 5545 |
| vitek5743 | 900▼ -100 | 103 | 44 | 0 | 0 | 11 | 1.41 | 0 | 4875 |
| _2806076 | 1052▲ +62 | 87 | 27 | 0 | 22 | 3 | 3.62 | 0 | 4832 |
| kirya_xalyavin_0 | 878▼ -122 | 65 | 17 | 3 | 0 | 10 | 1.44 | 0 | 3325 |
| safapple (AI) | — | 27 | 17 | 0 | 36 | 9 | 0.55 | 0 | 2788 |
| Grint (AI) | — | 40 | 27 | 1 | 8 | 10 | 0.77 | 0 | 2768 |
| tookkit (AI) | — | 35 | 20 | 0 | 10 | 10 | 0.59 | 0 | 2747 |
| l1917562 (AI) | — | 30 | 18 | 0 | 20 | 11 | 0.50 | 0 | 2312 |
| GodGrai (AI) | — | 26 | 12 | 0 | 10 | 12 | 0.38 | 0 | 1698 |
| Unkonst (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| saram123 | 1129▲ +129 | 200 | 149 | 4 | 35 | 12 | 2.78 | 0 | 13560 |
| Akstrom_Gaming | 881▼ -66 | 54 | 39 | 0 | 0 | 11 | 0.95 | 0 | 3585 |
| oungchin (AI) | — | 22 | 18 | 0 | 26 | 16 | 0.26 | 0 | 2518 |
| PigkunDZ (AI) | — | 28 | 23 | 0 | 4 | 15 | 0.34 | 0 | 2482 |
| r36uwq3yz (AI) | — | 24 | 12 | 0 | 18 | 10 | 0.47 | 0 | 2056 |
| Andreaski1 (AI) | — | 30 | 13 | 0 | 0 | 16 | 0.35 | 0 | 1721 |
| Darksitato (AI) | — | 26 | 12 | 0 | 0 | 15 | 0.33 | 0 | 1474 |
| papaedpikki2 (AI) | — | 15 | 9 | 0 | 0 | 13 | 0.22 | 0 | 810 |
| 63n5x9jpe (AI) | — | 55 | 0 | 0 | 0 | 0 | 6.88 | 0 | 0 |
| NENLEUNER (AI) | — | 39 | 0 | 0 | 0 | 0 | 1.05 | 0 | 0 |
| BoltusanGo (AI) | — | 8 | 0 | 0 | 0 | 0 | 1.60 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:21 | sector_1_a | Team 2 | 0 | |
| 7:06 | sector_1_a | Team 2 | 0 | |
| 11:11 | sector_2_a | Team 2 | 0 | |
| 22:40 | sector_2_a | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.