Not shown in game — engine values
Kinetic damage mult1
Recoil amount0.01
Shot frequency (shots/sec)10
Sight distance0.3
Deviation recovery (extra)0.08
Max deviation2
Deviation: movement increase0, 15
Deviation: movement range2.1, 4
Deviation: turn-rate increase0.1, 0.4
Deviation: turn-rate range5, 90
Deviation per shot0.7
Deviation recovery (shot)0.1
Max spread angle0.15
Bullet typeball
Effective distance (m)500
Hit power mult12
Bullet mass (kg)0.01
Max distance (m)2,000
Armor power velocity shift200, 1,000
Hit power velocity shift300, 1,000
Ricochet presetdefault
Computed
Hit Target Shots to kill (by range)1 hit to 233.3m · 2 hits beyond1 hit at any range
One-shot headshotto 200mto 200m
Time to kill (by range, s)10m: 0, 50m: 0, 100m: 0, 200m: 010m: 0, 50m: 0, 100m: 0, 200m: 0
Time to kill (with bullet flight at muzzle speed, s)10m: 0.01, 50m: 0.06, 100m: 0.12, 200m: 0.2410m: 0.01, 50m: 0.06, 100m: 0.12, 200m: 0.24
Damage per second120145.2
Kills per magazine5000
Magazine dump (s)500454.55
SpreadBase spread is 2.5× tighter than the median of 83 MGs: 0 are tighter, 75 wider.