decode: proto 302 · 2117 stat syncs · 0 zone events · 738 soldier mappings · 2.94s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ct12242 | 1350▼ -22 | 97 | 86 | 0 | 1 | 7 | 2.62 | 0 | 6831 |
| mongkong | 1125▲ +26 | 72 | 38 | 2 | 33 | 1 | 10.29 | 0 | 5154 |
| AvgJoeBro6326@live | 1230▼ -17 | 60 | 38 | 1 | 16 | 3 | 3.33 | 0 | 4078 |
| DILDO_GAGGINS | 954▼ -49 | 53 | 25 | 0 | 0 | 5 | 1.43 | 0 | 3133 |
| 3723303hace (AI) | — | 15 | 11 | 2 | 10 | 9 | 0.31 | 0 | 2334 |
| HoleGamer (AI) | — | 18 | 6 | 0 | 4 | 5 | 0.62 | 0 | 1962 |
| GordoVirulento | 603▼ -99 | 19 | 9 | 0 | 24 | 3 | 0.90 | 0 | 1956 |
| Anon12340 (AI) | — | 17 | 6 | 2 | 2 | 4 | 0.63 | 0 | 1844 |
| IMONKORY13989 (AI) | — | 28 | 20 | 0 | 0 | 6 | 0.93 | 0 | 1843 |
| Stiller53036 (AI) | — | 19 | 14 | 1 | 0 | 7 | 0.51 | 0 | 1742 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| welshy141 | 1347▲ +78 | 105 | 17 | 4 | 16 | 7 | 2.92 | 0 | 6144 |
| TruZalti3n@live | 1132▲ +81 | 27 | 24 | 1 | 46 | 5 | 1.04 | 0 | 3048 |
| _921522804 | 977▼ -49 | 31 | 16 | 0 | 16 | 4 | 1.82 | 0 | 2001 |
| tobal_093@psn | 915▼ -85 | 27 | 20 | 0 | 11 | 7 | 0.77 | 0 | 1879 |
| festyormen03 (AI) | — | 21 | 14 | 1 | 16 | 7 | 0.53 | 0 | 1744 |
| manxiang (AI) | — | 19 | 10 | 0 | 0 | 10 | 0.35 | 0 | 1270 |
| Proxien (AI) | — | 15 | 8 | 0 | 8 | 8 | 0.33 | 0 | 1260 |
| sippyran (AI) | — | 14 | 12 | 0 | 0 | 8 | 0.33 | 0 | 944 |
| ilhursanan (AI) | — | 11 | 6 | 0 | 0 | 10 | 0.18 | 0 | 860 |
| miesdi624 (AI) | — | 12 | 8 | 0 | 0 | 9 | 0.26 | 0 | 707 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:38 | sector_1 | Team 1 | 0 | |
| 7:46 | sector_1 | Team 1 | 0 | |
| 10:31 | sector_2 | Team 1 | 0 | |
| 14:16 | sector_2 | Team 1 | 0 | |
| 18:17 | sector_3 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.