decode: proto 302 · 2521 stat syncs · 1034 zone events · 1005 soldier mappings · 4.06s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Dirtycowboy_13 | 1034▲ +20 | 111 | 67 | 0 | 0 | 9 | 2.31 | 1 | 6298 |
| Dirtycowboy13@live | 400 | 54 | 38 | 0 | 17 | 8 | 1.29 | 0 | 3499 |
| morandustic (AI) | — | 39 | 34 | 0 | 16 | 10 | 0.72 | 2 | 3379 |
| blackgaming (AI) | — | 39 | 35 | 0 | 0 | 14 | 0.55 | 0 | 2354 |
| ChickyGoodcom (AI) | — | 39 | 21 | 0 | 0 | 15 | 0.51 | 0 | 2100 |
| -__Raccoon__- ✗ | 730▼ -120 | 25 | 23 | 0 | 23 | 2 | 2.27 | 0 | 2076 |
| Prekyal (AI) | — | 13 | 10 | 0 | 14 | 6 | 0.38 | 1 | 1738 |
| olixastic22173 (AI) | — | 15 | 12 | 0 | 20 | 16 | 0.18 | 0 | 1684 |
| Rico114 (AI) | — | 13 | 12 | 0 | 12 | 5 | 0.45 | 0 | 1644 |
| SergamingWolf (AI) | — | 19 | 17 | 0 | 2 | 14 | 0.26 | 0 | 1544 |
| Wayel2113 (AI) | — | 10 | 8 | 0 | 0 | 8 | 0.24 | 1 | 1050 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Denchikpopozoglo | 1436▲ +57 | 222 | 62 | 8 | 0 | 0 | 222.00 | 0 | 14190 |
| Doc_KMP | 824▼ -108 | 83 | 22 | 0 | 0 | 8 | 1.77 | 0 | 3460 |
| Dely21836 (AI) | — | 51 | 32 | 0 | 6 | 6 | 1.34 | 0 | 2812 |
| g784995 (AI) | — | 40 | 30 | 0 | 6 | 7 | 0.98 | 0 | 2416 |
| peryanov1998 (AI) | — | 35 | 27 | 0 | 0 | 9 | 0.66 | 0 | 2064 |
| NGquix (AI) | — | 25 | 19 | 0 | 18 | 7 | 0.57 | 0 | 2058 |
| DERA8755 (AI) | — | 23 | 13 | 0 | 22 | 8 | 0.47 | 0 | 1948 |
| vinayen (AI) | — | 29 | 16 | 0 | 0 | 7 | 0.81 | 0 | 1940 |
| rand36383 (AI) | — | 28 | 19 | 0 | 4 | 9 | 0.58 | 0 | 1738 |
| KingPlayer (AI) | — | 20 | 5 | 0 | 8 | 6 | 0.57 | 0 | 1084 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 10:09 | sector_1 | Team 1 | 12 | morandustic, Wayel2113, Prekyal |
| 16:53 | sector_2_a | Team 1 | 7 | Dirtycowboy_13, morandustic |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.