decode: proto 302 · 1474 stat syncs · 0 zone events · 593 soldier mappings · 2.03s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Adi1991X@psn | 943▼ -19 | 27 | 13 | 2 | 10 | 5 | 0.77 | 0 | 1761 |
| ReppyMax (AI) | — | 19 | 13 | 0 | 12 | 6 | 0.61 | 0 | 1488 |
| VolksRem (AI) | — | 24 | 18 | 0 | 2 | 5 | 0.75 | 0 | 1378 |
| splothachisthe (AI) | — | 23 | 9 | 0 | 0 | 6 | 0.72 | 0 | 1214 |
| MasterFatant (AI) | — | 17 | 11 | 0 | 0 | 7 | 0.42 | 0 | 1174 |
| Sandy90014 (AI) | — | 17 | 7 | 0 | 2 | 6 | 0.52 | 0 | 969 |
| moulerno (AI) | — | 17 | 7 | 0 | 0 | 6 | 0.55 | 0 | 784 |
| Captain70301 (AI) | — | 7 | 4 | 0 | 12 | 4 | 0.25 | 0 | 774 |
| MADEMON (AI) | — | 13 | 9 | 0 | 0 | 6 | 0.41 | 0 | 700 |
| godovogamer5420 (AI) | — | 13 | 8 | 0 | 0 | 4 | 0.54 | 0 | 654 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| GuP_HanazZ@psn | 1535▼ -1 | 92 | 62 | 1 | 1 | 2 | 10.22 | 0 | 6468 |
| GuP_MahozZ@psn | 1252▼ -74 | 62 | 35 | 1 | 0 | 3 | 4.13 | 0 | 3620 |
| NickCockBa (AI) | — | 20 | 18 | 0 | 0 | 4 | 0.80 | 0 | 2350 |
| Ricadikov (AI) | — | 20 | 14 | 0 | 0 | 5 | 0.69 | 0 | 1961 |
| dalyonawlery (AI) | — | 21 | 14 | 0 | 0 | 4 | 1.05 | 0 | 1682 |
| Xszantoan (AI) | — | 15 | 9 | 0 | 14 | 4 | 0.68 | 0 | 1662 |
| tanuzou (AI) | — | 21 | 12 | 1 | 0 | 5 | 0.84 | 0 | 1627 |
| VAYZER (AI) | — | 23 | 10 | 0 | 0 | 4 | 1.10 | 0 | 1573 |
| leepool (AI) | — | 24 | 11 | 0 | 6 | 4 | 1.00 | 0 | 1537 |
| overaduong123 (AI) | — | 18 | 4 | 0 | 0 | 4 | 0.75 | 0 | 948 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:02 | sector_1 | Team 2 | 0 | |
| 6:01 | sector_1 | Team 2 | 0 | |
| 9:04 | sector_2 | Team 2 | 0 | |
| 13:04 | sector_3 | Team 2 | 0 | |
| 14:01 | sector_3 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.